Explosive packs are too good in comparison to grenades

The Piats do not seem to work that well at all sometimes ya get lucky so glad we can blow up a tank somewhat easily if tanks hang back like they are suppose to they can be quite annoying.

I hope the game never turns into a grenade fest throwing shooter thing this would be bad too.

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PIATs work reasonably well once you learn how to aim them. Also, they hit somewhat to the right of your aim, even moreso than you’d expect. (though that may be a bug, idk.)

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in comparison to tank shells explosion packs are too fucking good… iv had to shoot 20-30 shells at some tanks before they even take fuck all damage…

Nah it will balance out when they add Bazooka and Panzerschreck in reality 5 pounds of high explosive would do jack shit vs an armored vehicle for the most part… If you were lucky you might be able to blow off a track…

Piat is super easy to use the thing to remember is to engage from the side and it has a massive drop so if you try to use the sights at close-range you are just going to shoot over your target… At close range just eyeball it from the hip

I arm every soldier with detpacks anyways because they have a larger kill radius than frags…

No-no-no-no. No magic conditional buffs. Better way to do it is making tanks more susceptible to all kind of damage. Armour plates can’t hold damage forever it should wear out.

And pll will grab them and rush inside enemy lines screaming. Making more kills this way.

Making HE packs smaller but numerous will make the trick:

  • Much smaller explosion radius - no use against infantry in the open or clearing rooms.
  • Same range as all frags - no need to run in the open to hit tank (plus it’s more user-friendly interface)
  • Forgivable - you have more to aim better
  • Enough to break track/suspension - when tank immobilized, you can use safer approach and cook it slowly (or ask your friend in the plane - he is blind kitten, until you guide him).

Except as is explosive packs are modeled as HE shells with the explosive yield of their size. As is they can struggle to penetrate some of the tanks frontal armor in the game. If we wanted to make them less useful vs infantry, it’d be better to just replace them with AT shaped charge grenades.

But personally, I don’t think it’s necessary, given as is regular grenades are still ~4x more effective vs infantry (double the kill range vs infantry, plus can be thrown a bit further)

Why should it penetrate frontal armour? It’s tank hardest point. Flank and take your time to place charge on the top of tank.

Good choice, but can you name some from 1941? 1942?

But 90% don’t have a choice:

  • HE pack is must-have equipment
  • Frag slot extention is unavailable (second weapon slot selected; slot occupied with class equipment; another slot extention prefered)

Sure can name some from 41-42.
UK: No. 68 AT grenade (1940, HEAT) / Grenade, Hand, Anti-Tank No. 74 (1940, High Explosive) / Hawkins grenade No. 75 (1942, HEAT)
USA: M9A1 Rifle Grenade (1942, HEAT) - while a rifle grenade, it could be used by hand. USA also used UK AT grenades on occasion.
USSR: RPG-40 (1940, HEAT) / RPG-43 (1943, HEAT) / RPG-6 (1945, HEAT)
Germany: Geballte Ladung (1917, High Explosive), Hafthohlladung (1942, HEAT)
Japan also had anti-tank hand grenades by 1943, but I can’t find the name of them.

Rifle grenade or from our perspective - a early grenade launcher system (special rifle used only to launch special grenades).

Both are HE.

RLY? I think it MUST have some internal safety to not explode while fired from rifle (like any other rifle grenage).

HE too, not HEAT.

1943 and 1945…

HE again.

Magnetic mine, really?

So, in most cases you suggest HE AT grenades with TNT equivalent from 0.5 to almost a kilo. Not much of a difference of the current situation with HE packs. In most cases it’s a reduction of charge as i suggested, but without compensation with quantity.

The M9A1 Rifle Grenade’s only major safety feature is a safety pin. Once the pin is pulled it’s activated by the impact fuse, which while spring loaded for some modicum of safety, can be activated from a drop as little as two feet, or someone throwing it with some effort.

To quote an article on WW2 equipment;

ā€œThe impact fuze, which consists of a striker held away from a detonator by a creep spring and a safety pin, is assembled integrally with the stabilizer assembly. The safety pin projects through the fuze body and clamps around the stabilizer tube. When the pin is withdrawn, a drop of two feet, nose-first, to a hard surface will cause the fuze to function.ā€

Anyhow, dedicated AT grenades would if nothing else be more historically accurate to purpose than everyone running around with TNT.

the most sensible thing to do is to go to the Practice area and Practice with the Piat.

This!!!

Make detpacks only detrack the enemy tank that can be repaired in a few seconds by the crew!

It’s BS that infantry can destroy tanks!!!

Ofcouse they are. This comprasion is stupid :confused: OMG this C4 is way stronger than frag Granade xD