70 Ton tanks with 80mm of thickness, cannot be destroyed with dynamite.
Certainly not an explosion pack that can be thrown from +20m away.
If it was this easy to destroy tanks, no army would have ever made them.
However, they can are very useful in making the life of the people inside the tank a living hell!
suggestion:
A- The using mechanics of explosion packs:
Fix the throw distance of explosion packs.
User needs to light it up, meaning it take more time to pull them out light them up and be ready to throw them, no more instant shoving of those little nukes!
If they don’t stick to solder’s hands, they shouldn’t stick to the vehicles either.
B- Reduce armor penetration.
Explosion pack’s damage does not penetrate enough to kill the crew inside or blow the tank up.
In some cases where armor is thin and spalling happens, it doesn’t blow and kill everything inside, it just does some damage to the crew. it is not a HEASH shell, it’s just a small hand thrown explosion pack.
C- Depending on where it explodes the “explosion pack” should be able to:
Damage tracks or sporks.
Damage external machinegun.
Damage engine if thrown at the top of the mesh wire protecting the engine.
It’s actually not all that absurd. The absurd part is probably Just how prevalent the explosive packs are but I think you can fix that by balancing better. Reality is they only have 36mm of Penn so you’re only killing most medium and heavy tanks by throwing them on the back, which isn’t terribly unreasonable for a WW2 designed tank. Molotov cocktails were somewhat effective against tanks because they could leak into unsealed early designs or leak into the engine blocks and disable the tanks.
Perhaps the crew would be safe initially but if there’s a guy throwing explosives as your engine block and you’ve gotta get away from the fire I’m not exactly sure what you imagine happens next.
One of the better options is to rebalance explosives where regular Grenades become much more useful. Treating Explosive packs like Offensive grenades by having a low damage radius and regular grenades like defensive grenades with a higher damage radius would make these options more situational.
Just so we keep the realism though when any tank part is destroyed, you should take hours to repair it. If I destroy the track, good luck repairing it or ever moving it again, if I destroy your barrel, I don’t think you have an extra lying around. Oh and let me put rifle rounds into the viewports to shatter them so your blind. Cool, that’s more realistic.
If I throw a Molotov on top of your tank, your engine will cook. Oh and you don’t just get to quickly pop out of your tank and quickly extinguish it in a second. You have to get out slowly one by one through the hatches of the tank, free to be shot by anyone around.
Tankers with a good 75 or so HE gun tend to get huge numbers of kills and a competent tanker can easily be top of the team. For the sake of fun, infantry should be able to easily destroy them if they are inept enough to let it happen.
Although powerful, the Explosion Pack is useless if not used properly. Moreover, Who will drive a tank as slow as a turtle into enemy territory? This is not BF V.