I’d say TNT works reasonably well (except it’s pathetic “throw” range) so I have an idea:
Swap the weight of the explosion charge of TNT and EP so that TNT has more boom. (Three names for things that explode in one sentence, I’m sure everybody understands everything.)
Make EPs only destroy components and light tanks (and have less impact on the infantry, mostly concusive).
Because of this:
TNT will destroy tanks but you will have to get really close.
Explosion packs will “guarantee” a component destruction at close-mid range. And because of reduced explosion effect, they should lose their “super grenade” status.
Hand held AT weapons will depend on your aim (luck in case of AT rifles) but they will be the least risky option.
I wouldnt nerf the explosion packs thought… I prefer those as tank destroying bombs over the baseball TNT… makes more sense. but it’d be nice being able to throw it farther than 1m away…
I like the new explosive charge system, which requires placement and subsequent detonation.
I have had some issues with placement, especially on T-34s with sloped armour, where the explosive charge disappears, I don’t know whether this represents the charge sliding off or what, but the commensurate damage is also “bugged” or ineffective resulting in track damage or engine fires if I place the charge to the rear.
Having said all that, this is a far more realistic system to implement for Inf vs Tanks rather than the Det Packs.
I think the DetPacks need to evolve into the actual tank grenades, that were used with the commensurate ranges for throwing implemented, there currently appears to be no factors in game that take into account the weight of the grenades nor their physical structure - there was a reason the Germans developed the “potato mashers”.
But to reiterate, the new blast charges are great.
I’d like to see more of an evolution of these for eg the German engineers could spawn a Goliath vehicle, that blows up like a single bomb equivalent of these new bomber raids. You spawn in it and you have X meters of cable to steer it towards its destination. The cable can be cut with melee attacks or grenades, arty etc… You can also disable it with an ATR, and make it go boom to the detriment of everyone around if you hit it in the right place with an ATR or a Tank round for example.
Well frankly, I would take det.pack instead of antitank mine like 9 times out of 10. So I must say, that my soldiers are capable now to blow up tanks way more, without extra grenade pouches.
Medium risk ep??? I always end up exploding with it. You must place it directly on the tank. And sometimes, I don’t know if it’s a bug, but the charge doesn’t go off
You explode with it because of it’s enormous anti infantry damage. Not because of danger from the tank or the enemy infantry.
“Suffering from success” kind of thing.
About placing, from my experience only the heaviest tanks can withstand explosion pack, but only poorly thrown one. In case of all other vehicles it’s enough if you throw the explosion pack in their general direction (most of the time).
Of course!
Being on the very top of the tank you just put a charge on and screaming “Aloha Snackbaaaaaar!” While detonating it is something I find hilarious