Every single map, and i mean LITERALLY every single map, must be reworked in a way so that there is no way that any player on the ground, should be able to spawn camp the BASE SPAWNS OF THE ENEMY TEAM, for example, a tank, a sniper squad, etc

theres this thing called, spawn camping, is circural reasioning on a litera on another level!

just remove grayzones and make maps bigger :innocent:

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Nope, that’s a bad idea. Infantry doesn’t protect the tanks. Enemies would swarm the tank spawn. Not very good. Also, sometimes the defender get the upper hand, so the attacker need a gray zone to at least make it a real game and not a spawn camping slaughter. The attacker can at least get a chance to get the ball rolling with the help of the gray zone. I do agree on one thing, the maps should be just a little larger so that tank game play would actually make more sense.

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Dang sir, i’d bang my tropical missus on that beach than bang gins on that game allllll day long.plus the stress relief is wonderful i hear there. Once a gf said, wualang anaman.

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I do think that rally spawn camping is fair game

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Agree and extend spawn protection

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A great thing in Squad 44 is that in the preparation phase, soldiers can’t drink from their canteen to regenerate stamina, this make it so that they don’t run off too far. If spawn protection was longer, then the attackers would be able to advance further before taking damage. It would maybe make games, as they are set up now, a little unbalanced if nothing else is also done too.

I made a post about this awhile ago. We need evidence that these devs play their own game.

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Well, half the infantry doesn’t protect the control point they are supposed to be defending either, and that is actually the game objective. :rofl:

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did i say to remove the GREYZONE???, HELL NO, i said to make it so no map can make players be able to SPAWN CAMP THE ENEMY TEAM!, VERY DIFFERENT concepts!

Well, there’s assault, rifle, and flame squads to do that job. Then there’s support classes of engineers, mortars, sniper/recon, MGs, vehicles, planes that obviously don’t belong directly on the point itself but should position themselves to provide support for the assaulting squads.

Maybe if there was a cap on what classes to bring? Like, say half of the team would always have some kind of assault or rifle squad out at all time, because the support classes would have caps on them like the vehicles already has? Sometimes, it can be a situation where like coincidentally like 70% of the team all of a sudden start to play snipers. Then the assaulter and rifles that try to play the objective start to complain about the lack of team effort, and by all right of course.

If there would only be like a cap on bringing a squad containing snipers to like 2 squads max at any given time in a game? As long as there’s an actual sniper alive in a squad like that, then nobody else can spawn a squad containing a sniper.

That would be great, I think.

Well, it doesn’t take a hell of a lot of skill to operate a tank in a safe space, a monkey could do that. :rofl: Yeah, I know I know, a tank won’t last long without special protected safe spaces, but how long are tanks lasting in Ukraine? Not long. If idiots who are granted these special privileges wouldn’t abuse them no one would give a damn. If you can have a tank safe space, then I want special Wizard armor for my airplane. :yum: Or is that Dungeons and Dragons? :thinking:

Are you trying to make sense?

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:rofl:.

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:smile:.

Bit late to respond to this so apologies, but devs are playing with us on public servers a good amount every week now. :slight_smile:

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So is this new or was it always the case? Not sure what the best possible answer would be.

good