Equipment for the axis or premium unit that would be equipped with the goliath tank

In June 1940, after having confiscated in a laboratory in Croissy-sur-Seine the prototype of a miniature vehicle developed by the French designer Adolphe Kégresse, the Wehrmacht ordinance office requested the development by the automobile company Borgward of Bremen a similar vehicle to transport explosives from a distance. The result was the Sd.Kfz. 302 (Sonderkraftfahrzeug, “special vehicle”) called the Leichter Ladungsträger (“light load carrier”) or Goliath. The vehicle was controlled remotely through a control box fitted with a joystick, which was connected to the Goliath by two telephone cables connecting to the rear of the vehicle. The first model of the Goliath used an electric motor to move, but because of its cost and difficulty in repairing, the next model (known as Sd. Kfz. 303) used a two-stroke gasoline engine, simpler and more reliable 1.

The Goliath was used by the German offensive to neutralize a gigantic defensive minefield during the Battle of Kursk in 1943. Later, during the Warsaw Uprising of 1944, they were then employed by SS units. The Poles, with the limited number of anti-tank weapons at their disposal, often sent volunteers to cut the Goliath’s control cables before it reached its target. These results proved that if the Goliath was not covered by suppressing fire, its control cables could be easily severed by a determined fighter, just equipped with a shovel.

He was then also present on the landing beaches in Normandy. The Goliaths, however, had been poorly maintained and were fragile, due to corrosion from the sea air. As proof, at Utah Beach, only one of these tanks exploded, the others being too rusty or their cables too damaged by artillery, to be operational. There were also versions guided by radio waves, but they arrived late and the Allies could jam the remote control frequency [ref. necessary].

Although a total of 7,564 Goliaths of both models were produced, this single-use weapon was not considered successful, due to its high unit cost, very low speed (9.5 km / h), its thin armor which did not protect it against any type of modern anti-tank weapon, and its vulnerable control cables. The Goliath created the basis for post-WWII advances in remote control (drone) technology.

Several copies are kept in museums, among others, a copy of this “mini-tank” is exhibited at the Landing Museum of Sainte-Marie-du-Mont, the Liberation Museum of Cherbourg-en-Cotentin, the War museum and Paix en Ardennes in Novion-Porcien, at the tank museum in Saumur, at the D-Day Omaha museum in Vierville-sur-Mer and at the Deutsches Panzermuseum Munster in Munster (Örtze).270px-Sdkfz302elektr

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say what you think of this idea

i personally think that it’s not a good idea.

in order for be in enlisted, this game has to be balanced. ( i know this might sounds harsh and not toally truee, which i can agree for certain points ) but what i mean, is that you would have to find a counter part for the russian part.

and for gameplay reason, it’s no fun either.
first of all, maps are very small. resulting in this thing to be somewhat effective but mainly ineffective.

but at the same time, if any infantry see that thing, they are gonna shoot it. and put it out of action fairly quickly.

i do not want to see people wasting time and manpower behind the front line just to drive this thing at 9.5 km per hours. meaning that as you will do that, could happen that 1-2 guys are not actually fighting because they have to bring/build this thing on the frontline, and guide it somewhere.
now, for making it realistic, the operator must have the visual on this “tank” in order to drive it ( since cameras weren’t a thing like now days drones or remote controll rc cars.
even further, meaning that this operator will be in the open field just to manually drive this thing, and just sit there ready to be killed by a sniper. not to mention, it’s gonna be a hell of a experience just to get someone or something. because 10khms it’s very slow.
real tanks are much faster, and infantry can just walk for avoid it.

and lastly, i wouldn’t even suggest to the devs about implementing this. because it requires models, resourches, hitboxes, money, houndreds of time just for coding, fix further issues…

overhall, i prefer seeing those efforts putted in new infantry vehicles. such as trucks, halftrucks, cars and any other wheeled vehicles. ( or fix the current problems )

don’t get me wrong, i really like the goliath idea. but just like real life, it wasn’t really that much reliable. and the impact was too little.

but this is just my opinion.

cheers ^^

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no problem, I just shouted to be the goliath in suggestion and get feedback ^^

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i like the idea, could be a engineer item.

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edit,

i don’t know where you took your fonts, but according to wikipedia,
immagine

and Simple History Channell: Goliath (World War II Robot) - YouTube

the goliath mine was designed and produced in 1942.

moscow campaign, according to the enlisted lore, it’s set in 1941.

so, i don’t think this is gonna be included yet for this campaign.

As @ErikaKalkbrenner said, this would be a terrible idea, not only for the Soviets, but for Germany aswell, seeing as any explosion (Grenades, or AT rifles) could set it off, which would kill Anyone in range of it. So my answer is: No, No, and for Hecks sake No.

The Goliath would be broken and op in enlisted. with of how the maps are the thing would only start clipping through the map. So this idea would shit the bed hard.

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