New Progression System + New Campaign in a New Format (X2). I mean, what will happen to Stalingrad? How is each campaign going to be equally attractive based on campaign format?
Normandy nav is also broken if you put spawn beacon in a building a lot of the time bots won’t be able to leave that building, i almost lost a game because darkflow incompetence
i think they do, it’s far more than just needed and it’s a shot to the foot if they wouldn’t.
Just as a reminder, it is important to mention that before adding each of the features of the aforementioned roadmap, the correction and improvement of the camera position in the first-person view must be made, so that it is in the correct position of the eye and in relation to the head, regardless of the shooting mode. In this way we have a correct appreciation of the environment and we lose the vision of the enemy and of the moving head. @1942786
Can’t wait for the Enlisted Nintendo Switch edition!
Love this roadmap, seriously awesome to see it and very glad to see many of the things being worked on for this year!
Presumably, that’s each quarter up there?
problem made worse… imagine having front with weapons from 1941 to 1945. pz2 vs is-2 seems like a good matchup…
There are already stuarts vs tiger common matchups, what’s difference?
what the hell are you talking about? since when does “release a game” mean “shut down a game”?
maybe fixing that problem in new progress system? like equipment based MM with nation specific progress?
Then people with high rank equipment will be playing only against bots since not many people have lvl30+ across all campaigns. And as we know that games against bots won’t give you much xp or any challenge so people at those levels will be leaving the matches to play vs humans they will either go to play another campaign (with real ppl) or leave game all together since “i’m only playing against bots it sucks, games end in 5-10min and i can’t level up anymore”. There are not many things they can do to alleviate that problem except release game on Steam, pay more for the ads and streamers, make progression much faster for f2p and premium. Crossplay helped a bit with population problem but most console players have low rank equipment so they get destroyed like in my last game that lasted just 13min.
In a vast majority of cases it isn’t infinite surprise, but rather infinite excuse for flaws. Call it scam, call it whatever you want, it’s the reality.
That being said, the roadmap seems to give off strong vibes of being the last chance for the game. Unless they nail it this time around, it’s over. The game may not shut down (at least not immediately), but it will be written off if it won’t take off strong on new platforms.
Every day that I enter the forum I read people talking about the death of the game.
I’ve been on the forum for two years.
BF4 had pretty fun but kinda underdeveloped Carrier Assault mode where you stormed enemy Carrier so they could def be inspired by both TItan and Carrier Assault. Also i wish we would finally get Reichstag interior as a new close quarter map, that map shouldn’t end just at the entrance since Germans fought to the last soldier, plus where is underground map? You could def get inspired by amazing Wolfenstein ET, not every map need mandatory planes and tanks you can make infantry based map and mode about planting bombs to collapse the U-Bahn.
Weren’t you supposed to be growing corn by now? XD
1/2 of your posts has H&G in it, maybe it’s time to move on, nobody cares about H&G and stop comparing Enlisted to that pile of crap.
I only hope that even after release this game still gets content, maps, campaigns, vehicles, weapons, etc. It really is the best WW2 sandbox game of this time. It’s like a modern Forgotten Hope
I want it to keep on growing and evolving
Theoretically they could be a new vehicle slot like motorcycles. So there would be tanks, planes, and vehicles.
BTW
Since it makes sense to assume that a major progression system overhaul will necessarily involve a major economy rework too,
I hope the Devs will (once again) announce such economy changes well before they actually go live, so that players can plan in advance and get the most out of their resources.