Enlisted: Reinforced is available on Steam!

100€ for two BR II tanks, much wow.
Two BR III MG squads that put new players into 3-5 matchmaking, thanks a bunch.
Two old cheapest smg squads, very expected.

April first is today too it seems

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Specifically asking for feedback from new steam users that need to pay for a free-to-play game…

That’s like asking a goldfish what it knows of the sea-
After the goldfish itself has paid to be taken off the pet store where it was born.

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I’d like to support this game with my money, but the bundles are just way too expensive. So I have to give up.

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What feed back?, every post except one is locked :stuck_out_tongue:

Should just lock it, and give that poor Dev a Break, poor bugger, he been going for hours.

Edit my bad, i think, time for bed, i have been reading, no new reply’s as being locked, please punish me for disinformation, and arrrghh runs away.

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so im gonna ask a question that i ask before this: do you get like a badge or something (like those forum profile badge) like those old stalingrad/pacific bundle

The bundle was not attractive to me, well I am willing to pay some to support the game.
Although I am not happy with the fact that this game has bugs that will never be fixed and problematic game balance compared to AAA titles, this game still provided me with enjoyment that I cannot get from Battlefield or Call of Duty.
I don’t know if this steam launch will go well, but even if the steam launch fails, it’s still early access. I know a number of games that had a garbage Early Access but later became successful, like DayZ.
And the Steam version will be P4F in the future, so as long as the game is fun, the player count will slowly recover. So the launch failure won’t be of much concern.
To begin with, the game doesn’t have the pre-release fame that Battlefield has, so it’s unlikely that many players will be disappointed at launch. So there is no such thing as a launch failure, only for this game. It just starts quietly.
Besides, from my personal experience I understand the pain of large development projects getting stuck due to various reasons such as understaffing.
So it will be fine. I hope the developers stay healthy and slowly make the game better.

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Wait really? That’s hilarious

This is important information.

  • doing so, can we use the Steam overlay to communicate with Steam friends even without having linked accounts? It’s the only Steam function I am interested in.

end of discussion Sony pony

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Just think of the fact that people who ain’t fanatic acclaimers of the game are forced to shut up. While that kind of harassment is allowed to go after others when devs clearly need to remain civil. Shame that the forum doesn’t give you rights to block certain offenders.

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Dang. Don’t even get notified when my crap gets hidden now? Crazy

Just do us all a favor and pull a Hitler disappearing act. It’ll be mindblowing

You people still getting butthurt over this? Wasn’t this argument over an hour ago? Get over it already. Geez

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they lost an huge opportuniy just trying to add some very bad squads in a sneaky way.
they should have added some sort of " recover what you lost " with old stuff no longer obtainable ( like event stuff and gold order weapons" so that they could have at least give an opportunity to new players to have any regiments that a veteran has and make more money with better bundles

Man… insulting other forum members is a big no no… you risk longer suspension…

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Didn’t even care to talk to you. Glad you shared your losing experience which explains a lot and i might be reposting it LOL.

They started it buddy. They wanna sling crap at me I’ll sling it right back

Sigh…

We are witness to the end of another forum member…

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A $10 price increase lol

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i would assume that they have linux EAC cause it would be stupid not to have any anticheat. but then again i wouldnt be surprised if the DF forgot to enable anticheat for linux. btw here is one post from reddit for linux EAC

EAC has (and has had for years) a native Linux client. That native Linux client is userspace only and has zero kernel access. Before, it was only for native Linux games that had EAC, like War Thunder, 7 Days to Die, Rust (before they abandoned Linux), etc. Epic refused to allow the Linux native EAC to work with Windows EAC games through Wine/Proton. That changed last fall, when Epic made the announcement.

Now, EAC games that work in Wine/Proton use the LINUX NATIVE EAC client, which communicates with a Linux EAC binary that each game that enables support ships, alongside their Windows EAC binary. The Steam Proton EasyAntiCheat Runtime is also required. This runtime allows the NATIVE Linux EAC client (which again, is 100% userspace only and has no kernel level access) to communicate with the Windows userspace EAC binary, to allow for a less-secure but still better than nothing EAC functionality for Windows games running in Wine/Proton.

The exact same situation is true for BattlEye. BattlEye has had a native Linux client for years, but it was userspace only, and didn’t work with Wine/Proton games. Now it does, in the same way EAC does.

This is also why so many games are refusing to enable it. Because it’s inherently less secure against cheaters than the kernel-level EAC/BattlEye Windows implementation. Just read 343’s Destiny 2 comments from the past week and you’ll see that exact reasoning. And I (and others) said from the beginning when it was announced last fall that many games would in fact refuse to enable EAC/BE support because of the less secure nature and increased risk of cheaters. And I was right.

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this got out a hand real quick.
my reply was him on his earlier reply getting mad with people for the negative steam reviews.

affirmative