Enlisted needs more improvements

Markchin Tokarev’s overall ability is lower than RD-44, reduce its weight or strengthen it

Provide a sound effect for non headshot kills that can be turned off or on in the settings

Lumbar shooting requires a crosshair,I don’t want to be banned by the anti cheat system because of the external crosshair tool. I have already paid for this game

IS-2 (1944) is meaningless,its should be replaced by IS-3,

Air Force bombing requires auxiliary targeting, like Ground Arcade Battlesof war thunder, otherwise, new will continue to use kamikaze tactics

It would be cool if AI teammates could imitate the sprinting movements of the team leader

AI teammates must be forced to follow the player’s footsteps and learn to jump from high places instead of taking long detours

Updating melee or bayonet kill animations would be great, but the animation duration should not be too long

Many weapons’ reloading actions cannot be seen in first person, but shadows on the ground are moving. Is this considered a bug?

The Soviet Union needed more grenades, such as RGD-33 or RG-42. Without detonating grenades and white phosphorus bombs, had to bring something to replenish them

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most of these I agree to, and you reminded me. Does WW2 planes have bombing sights? If so we should add them.

Everything from AI down I can get on board with very easily, but those first few points do need addressing.

The IS-2 1944 is good parity compared to the KT P and then H, both the 1944 and H models being the same tank with armour layout changes compared to their latter counterparts in the TT. The IS-3 would be simply unfair to the german players then.

I have no issues bombing in game, so I see no need for a bombing predictor. Though I do see a lot of other players who struggle with the concept of momentum and how that means bombs carry the same momentum of your aircraft. I think a nice solution to this would be a better aircraft tutorial, and perhaps a optional extra lessons type deal where you can practice it, and are offered a bomb camera to view how your bombs travel once released.

By lumbar shooting I assume you mean hip firing, Its easy as is, adding a floating crosshair would simply ruin immersion. Who on earth uses an external crosshair tool? but by the sounds of it, that would give you an unfair advantage over those that dont use an external program to alter their gameplay. Hence I dont think its that odd you might be punished for using an external program.

As for a sound effect for kills, I think its unneeded, however I would like more sounds of battles, people shouting out they have been shot, been caught by shrapnel, etc etc. And while morbid, I think death screams might be a nice rare effect, especially for flamethrower kills. Just makes the battle feel a bit more chaotic as it should.

Well, the hipfire crosshair is not much of a boon, you can already easily hipfire, though it has massive spread compared to aimed, and over distance shooting veers to the left (which I doubt the aim tool can make a distance correction without hijacking the game process to get data, in which case it would be 100% cheating).

Also, about bombing, it would be cool if aircraft got bombing sights (at least the ones that have one), and aircraft range with bomb “crosshair” and camera is a must for newbies.

There’s a reason why aircraft gained the ability to mark enemies from 2,000 meters away
What reason?
You can understand part of this by looking at the abilities and behaviors of the last seven players in each game.

As for suicide tactics? That’s just a reasonable tactical use
War requires efficiency rather than outmoded ideas and personal emotional values ​​kidnapping others.

The average round trip time by plane is 1 and a half minutes
Tanks and trucks can usually reach the appropriate location within 1 minute
After the infantry dies, it only takes an average of 40 to 50 seconds to reach the capture point from the basic respawn point.
It only takes less than 20 seconds to start from building or moving the spawn point
During this period, the enemy is fully capable of killing large numbers of anti-intellectual groups or sending reinforcements to fill the battlefield.
Normal air strikes cannot effectively suppress the enemy

at the same time
Players still run the risk of being intercepted when flying back and forth.
And your teammates will continue to die as you go back and forth
therefore
The time, cost and risk of a normal flight are far higher than a suicide attack
This is why the number of users of suicide tactics has increased

So can a suicide attack be called invincible or destroy the balance?
Suicide Wheels just hit at an average of 50 seconds
And their attack targets are no different from normal flying attack targets.
therefore
For normal people and relatively smart campers who take advantage of terrain cover, this isn’t a terrible succession of blows.

Wasted cost?
Would you complain about the death count of the last 6 players?
Their average number of deaths is usually close to or twice that of the top 3
Unless the player’s suicide plane efficiency is worse than these people
Otherwise, I can’t think of many reasons to condemn them.

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