One deploying a mine in front of a future statice deployment sight vehicle or infantry
Ok there are rally points and deployment zones
Being able to place a mine having the front shift, spawning a tank moving ten feet forward then exploding
Building an anti tank barrier in doors is bad enough in a bunker feels like a war crimes how am I supposed to dismantle it while it’s behind barb wire, slathered in fire grenades and bullets.
I think the only one of those worth debating is mining rallies, and even then Im unironically fine with it. Booby traps were and are very very common in war, certainly makes sense to me that if you know what way the enemy was “reinforcing” youd trap their entryway.
A lot of the times with mines in tank spawns, they were mines placed earlier in the round, so seems fair to me, though I think mines in infantry or vehicle spawns should be highlighted, or even better have a little white flag popping out of the ground next to them. (To kinda symbolise how your team advanced and the way forward was marked out)
AT hedgehogs in buildings is a controversial one I know, but I also dont mind them, I just look at it as an attempt to barricade the door. Its only why its combined with barbed wire and an ampulet that it becomes hell, best way I recommend for getting around it is to either flank in behind the enemy spawn room, use explosives to blow up the barbed wire, or use explosives to clear the room to give you a chance to get in and dismantle the defences.
you forgot body armour, HE shelling objective with AT gun from more than 200m away and suicide bombing.
two things one, i am not talking about placing mine in an active zone in front of a span point. i am talking about placing a mine in a zone, the enemy loosing an area, the map advancing and the new spawn point being just behind the map. second it was in a bunker in a corner just next to the door so there is no going behind it. also the at barriers have a grenade blocking/catching feature larger than the model. so while the roof is above it throwing a grenade will have the at catch the grenade even if it was above the barrier. please tell me when they built at barriers inside buildings. not courtyards a hallway, room ect that was too small for a tank. in real life a tank barrier only stops a human in the very area it covers. not a block around it equal to ins square footage.
As was I, please read.
second, I dont have that issue personally, especially if its a room with only one entry, I very rarely get my grenades caught on weird bugs, maybes it just me but I tend to get around them. Explosive packs can be dodgy though.
It’s called strategy and tactics! So what’s the problem?
The problem is the majority of the players do not understand the concept of tactics and when they’re caught in a kill zone they know not what to do except run right into it
Why is that a problem?
one everyone talks about historical accuracy please show me tank hedgehogs inside buildings. tank barriers acting like tank barriers that is soldiers being able to share the same space as a tank barrier that does not use that space as a tank barrier is not a cube of material. using tank barriers and barb wire to physically close4 all entrances to make physical progress into the point impossible. that is i cannot go through the door and around the corner to attack the soldier no can i throw explosives. i cannot throw explosive through the hole in the roof as they would not land on enemy soldiers as they are in the mg area. any attempt to shoot thee enemy exposes me to fire first how is that fair.
I don’t know about that, but I’ve used the new German Solothum S18-100 as a sniper rifle with “killer” results.
AT guns are worse… AA guns used to be worse still when everyone got the quad 20 and it could depress to -5 degrees - plant 1 of those in a door and it blocks it - even when it is destroyed it still blocks it!
What is wrong with that?
Except it didnt work like this in war.
Just as rallies symbolise an organised reinforcement group, mining a rally can represent ambushing the reinforcement group.
But yes mister HA at all costs, in real life people dont just appear out of thin air on top of radios.
You came up with HA first.
And still, boody traps are baits built by the enemy and enemies cannot build rallies for you.
Just no, booby traps have been placed literally everywhere known to man, very commonly they were placed with “friendly” equipment, found or previously captured.
Especially so in an active scenario where you dont have the time to build proper bait, you would instead use whatever you might stumble across, the Japanese will always come to mind instantly in the WW2 sense and quite how creative they got.
During combat? Dope.
Also, they did not work as it is suggested here.
which is why they were never placed right in combat.
And they never built them while American troops tried to shoot them from 200 meters.
Oh no, they 100% did, the Japanese in particular, there are countless accounts of impromptu booby traps setup in the heat of battle, particularly with catching medics off guard, however that is more expanded to whatever poor sap came across the traps.
They would be placed in active combat, however they might not be able build dummy props so instead would use whatever they found, commonly wounded men, any item that could be considered a trophy, important enemy gear.
Out of combat you get the more sneaky traps such as, a small FM radio converted into a bomb that explodes when turns on, using captured soldiers or even disguised soldiers. Another one that always caught my eye was the process of booby trapping abandoned or destroyed vehicles to deny the enemy either the ability to salvage it or to deter enemies from scavenging their own tanks for spare parts, the latter being more common on the eastern front.
Countless but cant name one or a source.