Enlisted Community PR Major Update

Hello everyone, this post will be up on the Community’s Forums, and Reddit. This is not a fact nor matter of truth, merely an objective opinion is achieving much desired and agreed upon Community changes. You are welcome to post your own feedback, be it negative and positive, but are heavily encouraged to upvote this in order to attempt to push for change. I am not right, nor am I a sole voice, But I think it’s enough to say this major update fell short.

Partisans are a cool concept, and while in theory they will add new things, they simply add another Glorified Assaulter Treatment. This was the same experience Medics provided, although both have their own gimmicks. This backed by the reused asset implementations from their exclusive campaigns, coupled by a rather uninteresting map, and failure to deliver QoL changes that were promised has me here. Thanks for reading my intro.

A Community Focus
All of these changes / requests in this specific thread is aimed at Community QoL, while Enlisted is F2P, many of these features are modern and cost effective procedures other games have, that take significantly less time to develop and add then you can expect. The idea behind this is to offer a Community driven approach of improvements, building up to a beneficial Public Relations and Financial Relationship for Darkfow. As it stands the lack of proper P.R is terrible. Updates come out of the blue, days sometimes before the launch, while an inconsistency on updates, outside of well known and reputable moderation and content creators, leaves a massive hole in transparency and community damage. Knowing even something as simple as a consistently updated “Road Map” or “Current Devlog” greatly increases publicity and community relations. Hence I fully believe I speak for the masses when I say Darkflow NEEDS a P.R team outside of a select few Content Creators. P.R is everything! When your community is Silenced you get communities like Foxhole that just ignore the Developers, leave the game, or go on strike. It’s no doubt that Enlisted has been struggling for a while compared to what it’s sister games are excelling at. A lack of modernized Sponsorships, Publicity, and Interactions, has left the game on a backburner many have left for greener pastures.

Community Maps
This is an extremely subjective view, but I do believe the very slow and painful process of making maps has strongly damaged Enlisted. This is not only because many maps fall short of the expectation of more grander updates, but evidently this splits the Enlisted Developers across the board. Enlisted has a very unique and large Mod and Map Building Community, I believe accepting community map submissions would offer a much better way to expand the map pool with a fresh rotating set of community maps. Of course theres the need to vet and modify these maps, but having seen games such as Team Fortress 2, Unturned, and even Minecraft with realms take a approach to Player Content, it’s a very effective and new strategy. In addition the other two F2P games have found great value in monopolizing these Player Maps with their own themed cosmetics, ideas, and approaches.
There is no reason to Shove off the Modding and Mapping Community, Mods such as Big Action, have shown the capabilities, dedication, and effort they have put. By having them submit maps, you offer them the reward of previewing their work outside of custom games, while offering a stable alternate approach to a Map Pool. These maps would act as excellent seasonal and rotational maps for each Campaign.

Community Feedback Review
It’s not unknown that the Developers do not interact through the Community much at all, while many communities rectify this issue with monthly to bi/tri monthly QNAs, or videos, we lack even the basis of interaction. My suggestion going forward is to add a dedication location for suggestions off the Forums, via Discord. While Enlisted does indeed have its own Forums, many especially Steam based players barely even interact with the Website outside the store. Even a simple 30 question QNA or 1 Hour post your question we pick can greatly help community interaction. Games like Foxhole, and Hell Divers 2, have utilized this approach to greatly improve relations, popularity, and community engagement. Players that feel they have no voice or say, will leave, nobody says they need to be heard for every idea, but when there is no face and updates go in the opposite direction, you consistently see a downfall like WoW did.

Improved Sponsorships
I’m going to say this as its controversial to some, but the idea of Sponsorships does not need to always fit into the bill of the wallet. While some streamers and creators will look for paid sponsorships, a lot of people will represent a game just because they enjoy it. Enlisted is not a well known or high velocity game, I only got back into it because of a Million Subscriber YTer going out of their way to do a 4 person review. And frankly they went “Eh it’s not good but I enjoy it. So I recommend it.” This was premerge but still. Offering simple rewards to content creators and codes for new players (similar to the language promos) can greatly help boost revenue and popularity. People look for reviews, not ads these days. Many ads find themselves blocked or downright ignored, which is why many communities, especially Indie, turn to that helping hand for just a bit of publicity. My suggestion is to offer EVERY Nation a basic starting kit, regardless of language. This offers a New Player the best chance of staying, and getting engaged. Because each faction IS different.

Booster Choosing
This was teased, and I won’t drill long on it, but as it stands Boosters are influenced by two concepts. Time, and Battles. While this in theory sounds great, many Players find themselves in unevenly balanced Player-to-Bot ratio teams, causing many to waste their Boosters. After all if you gave a bad game, why should you lose that extra xp for a extra 300 cause you lost? The concept here is to MAINTAIN the Time, and Battle conditions of Boosters, but allow players to Activate them at the End of Battles in addition to the current before. Players who activate them before, can stack them, while those who activate them after, can not. An easy loophole prevention, that encourages playing with your interest of winning, but doesn’t punish a bad game or player. After all, we all have bad days, bad games, bad plays.

Map Lock ins and Outs
Another teased and supposedly confirmed feature. Map Lock ins and Outs simply offers players the abilities to cut out maps and locations they’d like to avoid. While preferences leaning towards certain maps.

Match Making Improvements
Many games run on two systems that merge into each other. This system references Closed Que and Open Que. As Enlisted stands it’s purely a Open Que game. This means that should the match criteria be met, it will no longer attempt to prioritize players only adding Bots unless a Players present.
Closed Que Is the most common use of system by all modernized platforms and games. From League of Legends which has a Skill based Closed Que, to Call of Duty, Halo, Heroes of the Storm, Dota, so forth. These games are very successful in their approach as a Closed Que prioritizes the set criteria. So in a MMR based game it will attempt To match based on that. In a Player game it’ll try to match players. So forth. Enlisted NEEDS to strongly move to a 1 Minute at the minimum Closed que. You may argue waiting 2 minutes Total is long, but most games have a waiting time from 1-8 minutes per que with average games lasting 12-30 minutes, having a 1 minute Closed Que that prioritizes matching players over Bots, into a Open Que, would greatly Improved match making. Bot’s shouldn’t be 40% of the lobby to as high as 70% of The Team. It creates Stomp matches which tend to create frustration, lack of engagement, and disinterest on both sides.

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There is a massive amount of information to digest here, so I will start this by merely saying, these are all ideas worthy of merit on their own. Ill try to respond to others in here as well. However ill limit this comment to what I consider the most important part, the sections about Dev/player interaction.

I’ll also preface this by saying, this has been extremely hard to not write as a full blown rant about the death of a game I enjoyed dearly.

For a start, I welcome a fellow Foxhole refugee, WN reporting in here. I could go into great details about the failings and proceeding breakdown in communication between the playerbase and the devs. However to call that deep lore would be an underestimate, it is a saga in of its own right.

However there is some important lessons to be learnt here. Namely the lack of player feedback being accepted, because the Foxhole devs werent as they are now. Originally they excelled at player to dev communication, regularly communicating and just generally chatting with the playerbase in the official discord, sometimes weighing in on brainstorming channel.

This in turn resulted in both a very active community and a fantastic piece of advertising by word of mouth. One of the most important things many players these days value are reviews via close friends. In a world where game journalists are about as trustworthy as a frayed rope while doing a bungee jump, nothing is more important than receiving information from your peers.

However the problems (Cronyism, Factionalism and Arrogance/Ego) would begin to arise from what in hindsight was clearly an error in the selection of community manager and moderation team. (I will clarify this now immediately as this isn’t going to be me having a go at the forum mods, because its not, I personally rate all the forum mods I have interacted with very highly.)

Anyhow these problems would begin to rear its ugly head fully following a certain in game event where an oversight in a new feature would lead to the complete collapse of faction cohesion. (I was going to attempt to give a relatively short summary of what happened but its not quite possible to do so while covering all basis and keeping it to a comment length description.) But the important part here is what would be the dissolution of the direct line of communication between devs and players.

The devs would no longer communicate with the discord and instead only read filtered, greatly simplified and even censored information feed back “compiled” by the moderation team. This combined with the devs refusal to play their own game for even very short periods of time, would end up leading to increasingly detached updates in relation to the players experience and the birth of the “Vision TM. The Vision here referring to the devs tunnelvision goal for the game ignoring the reality of the game environment and the needs/wants of the players.

This is an absurdly simplified breakdown of the path of the Foxhole devs and game. But I hope it conveyed the jist of things here and how it highlights complete reversal of affection for the dev team and game, and hence the lose of playerbase for said game. As a fool of a fan I was one of the people who stuck by that game even when its playerbase of thousands shrunk to the mere tens of players. I have seen the best and worst of that dev team. I am kicking myself because I simply lack the space and words to truly liaise both the full story and my own feelings in here. And I will apologise greatly for what despite my greatest intention has become a rant, I have been seething in regret for the last hour attempting to write this and rewrite this again and again.

At this point this rant is incoherent and I’m again truly sorry for these ramblings of a deranged and forsaken madman, or at least I feel as much. Anyhow the importance of visible dev feedback was somehow my main point before I got overtaken with emotion.

A once in a blue moon Q&A session would be great, maybe just a forum post to allow everyone to ask 1 question to the devs, and a forum repost made like a week later after the serious questions have been looked through, and even if the answer to 90% of the questions like “Will we see the new Australian squad be afforded their historical headwear, if so when” are simply just “WIP” or “No decision has been made yet”. The sheer fact the community doesnt have to do some dark arts all whilst mercury is in retrograde to figure out if they their idea was even seen by a dev, let alone read.

To go above and beyond, maybe the mods could point out posts that gain particular traction and once its passed onto a dev, if a dev could simply leave a comment to something of the effect of :

.

"Hey guys, Dev here,

Look we see this is a popular idea/well recognised issue.

This is just to let you know we have seen it and we will discuss it with the other devs."

.

Doesn’t even need to be that much, the sheer fact the dev can be seen talking among the unwashed masses is good enough.

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I think the largest issue with Enlisted;, is the fact that the Devs would rather spend months on two squads and then go “Well this is a exclusive fomi” then go “These are premium squads that will seasonally rotate and we will add new unique squads as we go” squads right now feel like their major focus and half the time their so half backed…

The animation update? Good?

Tracks?? Tracks. Tracks.
You spent months redefining a feature that now still has very mild and minor dispustable differences. Or months on a exclusive squad that isnt even historically accurate? Its the priorities in general that make me go ???

If i didnt love this game, I wouldnt waste my time because I feel like im back on FH at the collapse.

Irony is many of my Foxhole posts did become content and were eeriely similar if not downright some of the suggested content people reposted, on the spot. A irony. Took them 3 years though after my posts. But I did get acknowledged. Here there is no acknowledgement, people shut down creativity and flame people for even making these attempts. What is a communitys desire to improve a game when they just prefer to complain and shut down others? Hence why we need more dev involvement or Some form of PR. Its sad to say this. But this Major Update was a embarassing mid minor update. Reused content, very cool but niche role added (which the base obrez is boring. The Marauders arent even historically accurate on their gun depression, making them super weak. And the only actual redesigned content was from 50 to 75mm duck. And some minor changes to how it functions.) Rest is a major update…of premerge…content? Thats major? You re-released exclusive campaign assets no one grinded for because they sucked?

Marader being Br2’D, GOOD! Tank Destroyers are incredibly weak if not downright useless and replacable by the tank line.

Engineers being balance checked? Amazing.
Engineers (cough american and japan) now actually have a place. And the other two having proper AT buffed is nice.

Theres a ton more THEY could of done. But there was NO transparency, no effort. New map is Okay, very beautifully designed trenches but just a Snow Trench 2.0

Wheres our urban compact snow city for the US? Now we have two near identicial playstyle maps for the US Snow. Cool?

The Devs are out of touch with modernizing even basic stuff. They can port WT Tanks but can’t port basic QOL improvements?

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You got acknowledged??? You lucky bastard, they ripped so many of my half baked ideas word for word. Like I’m haunted by the fact some of my bad ideas were adopted and went on to become some of the worst features. You know what, maybe I’m lucky I never got acknowledged.

But in general, I do feel your a bit harsh on this community, Ive had bad ideas here, but I’ve still be engaged with in a respectable manner with proper back and forth.

I think PR is a bad move, mostly because 99% of PR is incompetent, dunno why, must be a curse.

I also think its excessive to say this game is like FH at the collapse, because that was a truly dire era, we remained out of loyalty and hope, not for fun. Here I at least can still have good fun, I chill and just have a good time.

Also while this update was perhaps lacking in new content for a major update, it made up for it at least laying the ground works for better balancing, I think more could and should have been done. But sadly after perhaps being accustomed to the abuse suffered at the hand of the FH devs, Im instead just happy with what we got.

But what I really liked about this update was it showing the possibility of change for the better, good changes were made generally.

Its just enough to fill my appetite for Heroes and Generals, and War Thunder at the same time. I wont claim its a perfect game in any manner, but its enough to tide me by.

Not trying to bump this for attention, but another important note that wasn’t even in any form of patches, were as far as It seems MP18 among some other Premium squads were removed without any notice. What the actual heck.

bump

Booster Choosing is unnecessary . . . would much rather change boosters so that they give X % Xp on next Y XP earned. So say a 50% XP booster on 10,000 BP … this means earn 10,000 XP … get an extra 50% XP on that 10,000 and the booster is used.