Enlisted + AMD Radeon GPU

what’s the difference between DX11 and DX12? I’ve been playing on DX11. does it make the game look better in DX12

In dx 12 it more demanding on performance than dx11 and less stable

what kind of performance?

Performance from your hardware so it more bautiful but less FPS

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What resolution di you play at?
What fps do you get?
I’m on 7800 XT and I’ve been thinking about upgrading since I’m sometimes getting fps drops :confused: (can’t keep stable 120 fps at 1440p)

The saturation sounds like HDR issue

Try using windows HDR calibration tools (several times in a row if need be, im not joking)

1440p

180-240 depending on the FXAA/TAA/DX12/intensity of the gameplay

I disabled HDR for Enlisted individually, the game looks fine now but the screenshots taken with AMD Adrenalin are still like 2010 schoolboy Photoshop effects

I have a 7900XT. I recommend Temporal Hyper Resolution for anti-aliasing. Set its temporal super-resolution quality to high, set dynamic resolution to off, and set both the temporal resolution scale and sharpening to 100%.

I don’t recommend FXAA. It blurs the image so much that I found it hard to see distant objects and enemies.

I play on DX12. At first the game would stutter on DX12, but over time it stopped doing that. It could be because the shader cache was starting to work.

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If only Dark Gaijin would be so brilliant to actually add shader pre-compilation to the game like almost every single DX12 game on the planet… I guess i always expect too much.

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Im on a 7800 XT and using XeSS in native AA mode because the game uses some ancient version of FSR without the native AA feature. IMO its has better image quality then Temp Hyper Res but thats maybe personal preference… Also if you feel the game is “still to blurry” you can go into AMD Adrenalin settings and enable Radeon Image sharpening when the 100% sharpening via ingame settings doesent cut it for you.The “downside” is its only aviable with the DX12 but i never experienced problems with DX12 so in my case there is no need to use an older API.

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Thanks for suggesting XeSS. I never tried it because I assumed it required an Intel card. I’m going to try using its native AA mode.

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Same… It was Darktide where i tried it the first time and realized that its available on any GFX chip like FSR.

I also use Intel XeSS since DelayForce stopped updating AMD FSR over a year ago. Imo it looks better than the other options, less blurry.