So far in the game engineers can only build MG-42s mounted on a sandbag cover, but I think that engineers should not only be able to build mags of their own nations, but they should also be able to build positions with different types of MGs depending on their squads, for example they should be able to build heavy MGs such as the DShk-1938, browning 50 cal, or a tripod mounted MG-42 ( as a GPMG that gun was used in most roles).
Heavier MGs have the advantage that they may have more penetration been able to pick targets standing behind thin cover, or in other cases they simply last longer without overheating because how they are built, or they can handle a higher fire rate with decent precision.
Personally I would preffer M1919 for US, and Maxim for Russians. Seems more ballanced as germany didn’t use ~12mm MGs a lot (or I don’t know about it).
Or we can give tungsten AP rounds for MG42 to give it similar punch. (Or explosive ammo. I haven’t heared about such usage, but technically it’s possible.)
Well for Germany you can give them AP rounds and a mg-42 mounted, but set their mounted light machine gun to the MG-34, that would be more in line with the other Nations mounted LMGs, and would still give them the advantage on fire rate on the HMG side.
Of course this would make mounted MGs asymmetrically balanced.
Still I kind of want the DShk on the Soviets, but that is mainly because I wanna see that gun in a game.
Anyways this can be expanded with medium MGs and other sort of mounted weapons.
Btw, I know this would be more disliked on the balance side, but I also wish we could create German 88mm and Soviet 100m gun emplacements
Or…
We can make lvl 1 MG nests I mentioned into a squad. Crew-Served Weapons
Then lvl 2 MG nests I wrote about would be build by engineers. I guess it makes more sense.
I mean yes, I think I that just because of how effective the mounted LMG performs it should be built only by engineers, but at the same time I find it worked that it isn’t something available to all engineers, instead of been limited to some engineer squads.
Well those are LMG positions with pre set ammo boxes so they can feed from long belts, I get that it sounds wired to have LMGs you can’t move and done that you can in the case of machinegunners, still we already have that, you want to remove the current LMG positions?
I am neutral on that stance, LMG positions, that where set up in place with large ammo boxes full of belts, where used for great effects, so having that removed doesn’t feel right.
After all the setup for a assaulting or mobile LMG is different from a defensively placed lmg
Hold my beer. I made a few sugestions that answer this problem.
I propose to make an item (ideally avalable only to MG squad for balance purposes) or a squad upgrade, that will give you an option to switch from short to long ammo belts during the fight. Mounting longer ammo belt will disable sprint.
Ideally it would be an item and along with tripod it would be carried by assistant gunner. But I guess it will never happen as devs seem to take more CoD-rambo approach.
One soldier caries tripod, 2nd caries the gun. If one of them dies, other soldier from squad pick up his stuff.
When you give an order to set up MG, you can chose the place like in case of buildings and your soldiers will assemble the gun there.
The gun is moved as a whole. 2 soldiers carry / tow the gun. Give an order to set it up.
Mix of both systems. Imo the best option.
You use 1st method if you want to have more firepower in move. You use 2nd method if you want to set up the gun quickly but it makes you more vunerable while moving it.
so just an engineer building with extra steps
it would probably be better to just give enginner the option to build HMGs
considering that the HMG would be the only interesting characteristic i doubt most people would replace any of their squads with them