End the random-rolling or return gambling bronze order for troops

Right now you have to use silver orders for troops, which many can agree mostly affects newer players. But I have recently discovered it affects older players as well due to the random-rolling of the stats when getting a soldier.

If you get a bad roll your essentially wasting a valuable silver order on a troop that will never be able to reach full potential.

This seems to me a subtle way to encourage more money use in order to maximize your squads with well-rolled units. This is tedious and annoying to begin with, but at least with random-roll troops for bronze you are able to earn those troops easier through standard gameplay while silvers are significantly more rare, time consuming, and sometime downright not possible to earn in sufficient numbers with or without the battle-pass.

I actually DO like the rng element of troop perk points when you get them, it allows a reward for those who are more diligent and specific about their squad make-ups, giving them a small advantage for their attention to detail. But combining that with the rng element makes it feel like a not-so-obvious but still obvious to those who care Cash Grab.

I like the bronze leveling system personally and find it perfectly fine, but the removal of being able to use bronze orders to get random troops while also keeping the rng element when using silver orders leads to instances of using 5 valuable silver orders to get 1-2 troops actually worth keeping and leveling and the bronze-order payout for a useless troop is pitifully small.

I know it’s Gaijinn, so this is pretty expected, honestly the company has such a name for itself even outside the circle of their games that just mentioning “It’s a Gaijinn game” gets this nose-wrinkle and “Ooh…” from those who dislike dumping tons of money into a game on a regular basis, but I would like to see some of these subtle cash-grab methods altered or removed from Enlisted. They have bots, and cross-play, but eventually if enough people leave due to the high cost of getting into it and leveling the various campaigns then matches will be half bots, and players will notice and lose interest as anyone does when playing against dumb AI for too long.

3 Likes

Soldier stats and perk are the last thing you need to think about and if you don’t have the time and money to spend they are absolutely useless

Are people just ignoring the Train button on the bottom right of the perk menu? I’m pretty sure you can use that to get an extra point in one of the 3 categories.

1 Like

Again another $$$-conspiracy. Every mechanic thats in game isnt there just to grab some money…

What next? Winner 50% exp bonus is cash crab and its only purpose is make loser buy campaing levels?

Also if you cant compete without those stats, those wont help you at all

1 Like

No what he means is the perk points are randomized to an extent. If you get below 16 vitality points for example when you reach rank 5 you can never get the extra vitality perk

1 Like

I’d rather have health 200% brought back by medkits combined with 75% revive speed

Not everyone does and still the point he makes stands. Its kind of dumb that you cant top out perks points at the end since they now cost silver orders only

Yes, you are right.

Looking at the soldier now that have 4/5 levels and I still can train him.

Found some level 5 guy with no perks, can’t train him but his stats are maxed out.

So actually the worst what can happen in this system is spending silver to get a roll on a 5 level soldier that can’t be trained anymore because of maxed level. Capping rolls to maximum of 4 levels would solve that.

1 Like

I think using bronze troop orders for maxing out perk points on those handicapped soldiers would be fine. But this, this needs to go. It’s just stupid.

Training will not guarantee that the soldier will reach maximum perk points for his class. At some point, no more training is allowed, Some soldiers will never get to maximum perk point s(for their class) even if you train them as much as you can.

I find acceptable, actually, that not all soldiers will reach the maximum possible perk points (it’s not an army made of clones).

1 Like

There is a single available perk each for vitality, speed and weapon handling that costs the maximum of 16 perk points. If you really want +35% vitality, then except for +100% stamina generation (which is free), you can only have those 2 “Vitality” perks.
And depending on the Tier and class of the soldier, your rolled perks change. As an example, a T1 assaulter needs a perfect vitality roll of 4 to ever purchase the +35% vitality perk since that tier of assaulter receives no additional perk points for vitality. Assaulter T2 receives +1 vitality and assaulter T3 receives +2 vitality.
So all 3 tiers need a T1 roll of 4 for vitality but it is much more likely to roll a 4 for higher tier soldiers.
The top vitality perk is harder to get for assaulters (who need it the most) but much easier to get for
Engineers riflemen, gunners and especially flametroopers.
So understanding the perks you eventually want for each soldier will help decide whether a perk roll on silver order troops is good or bad, doesńt need to be perfect.

1 Like

One is a “speed” perk and the other is a “vitality” perk that each cost 8 perk points, so you can have both easily.

I agree with this. I don’t mind the randomness of the perk rolling largely due to the fact that I like diligence in squad makeup to be rewarded and in a way I enjoy the calm tedium of managing all my units and their gear and perks as a break from the battles. I wouldn’t want that to be removed (as in all troops get the same perk points) I just want them to re-enable rolling bronze orders for random troops so it’s not such a stress to try and get just One squad of four assaulters to all have the good perks on just One campaign.

From my math you’d be lucky for that to cost 10 silver orders to get 4 well-rolled units. We can agree I’m sure, now that silver orders are the only way to get soldiers period, that 10 orders used for just 4 good units in one squad seems like a lot.

If they intend for the grind to be this significant, that’s their decision, but when they include the ability to purchase nearly everything in this game for real money I find it to be a subtle but really not-so-subtle way to further encourage money use. No matter how good you play, your not going to earn silvers any faster than they are willing to give them out through the battle-pass, and if you don’t get the premium battle-pass your even more screwed.

1 Like

I used to run the exact same before I learned to love +15% sprint speed, and having that disables the ability to use the 75% revive speed and since I rarely get a chance to do a full 8 second revive the 200% health perk becomes effectively a waste in turn.

Those factors led me to prefer the +35% vitality perk along with +15% sprint speed and recoil control of either vertical or horizontal depending on the weapon. I would add that the 100% stamina regen perk which is free makes your sprint feel almost infinite and the +50% weapon change perk goes great for non machine-gunner classes for quick-switching to your grenades. Combining these has so far made the tier 2 of most classes unnecessary aside from the higher liklihood of a good perk point role.

Regardless of this, until you hit level V with a unit and are fortunate enough to have the needed perk points, the combo you mentioned is a solid go-to, especially if you equip extra med-packs on your units and are lucky enough at level IV to be able to get the +50% chance to be downed perk. Those two you like, and the one I just mentioned combined, will significantly increase the overall life-span of your squad at the cost of ammunition count and explosive yield. This is a good combo for rifle-men, especially ones using bolt actions who rarely get the chance to run out of ammo in the first place.

1 Like

I might agree with you if everything in the game aside from the most recent gold-order weapons and vehicles were purchasable, but that is exactly the case. You can buy almost every single item, weapon, soldier, vehicle upgrade parts, campaign levels themselves, squad upgrades etc… You get my point.

In the end there cannot be a $$$-Conspiracy as that would be alluding to something that is believed on sketchy proof or no proof, that is not the case with Enlisted as nearly every single thing even down to individual unit levels can be purchased for cash. Which would in my mind make any move that in some way or another guides players towards spending money or waiting a long long time to be a rather obvious, even though I jokingly called it subtle, cash-grab.

The industry knows the way people have changed over the years, expectations are for things to be faster, no one wants to spend hours or days or longer grinding for a new troop to not have the orders needed to staff that troop with good units that still have to be individually grinded up in levels, pick perks, throw out perks, pick again and so on until the unit is finally leveled. They removed the perk re-roll point system even though from my knowledge it was never a complaint or negatively impacted the game, yet they kept the option to buy levels thus creating another annoyance-based incentive to spend. I won’t list more as I’ve rambled on about that enough.

Also the random dig about competing with or without certain perks is unnecessary and off-point while your sarcasm about a 50% bonus xp reward being to encourage buying campaign levels just doesn’t make logical sense as those are two completely different systems that do not, to my knowledge, affect one another.

I will not stop playing, as I enjoy the game enough to put up with this greed, and because I know what Gaijinn is, what they do, and accept that they make at-core good games and then monetize the living sh*t out of them. My only concern is that it will lose it’s “hotness” and player base due to new people who balk at the spending encouragement quitting, leaving the game overly populated with bots and thus ruining it for the older players who stuck around.

As much as I understand, the +10% speed is always active, both when running and when sprinting, and does just cost 6 points.
So, +15% sprint speed should just give +5% speed when sprinting compared to the previous, but is much more costly (12 points IIRC) and denies medpack speed.
It’s true that one almost always sprints, except when low on stamina, so sprint speed is as much valuable as run speed.
So, not an easy choice… I prefer run speed plus medpack speed, but I should try the other combination (sprint speed) for soldiers who have the vitality perk.

I have not tested that particular theory. I believed run speed was your default speed and thats all that the 10% run speed perk gave you was 10% faster default. But I have never had two troops side by side who had 15% sprint and 10% speed to try them out. Got me curious about this. May need to do some science.