MG nests are very useful, and very satisfying once you finally unlock them. However, they are currently FAR too vulnerable. A single bullet touching the gun breaks the whole purpose, and just leaves the sandbag remnants.
Please either give us a way to “repair” with an engineer, replacing the gun, or give it some kind of durability upgrade. Even fortification with sandbags have minimal efficiency.
Considering you have to get to Engineer 2 squad, be using an engineer squad, it’s the most costly of buildables, and it takes so long to build, it’s not getting spammed. Definitely needs some work.
I’d even make them a bit more resistant. Considering that when you’re shooting from those, you instantly becomes everyone’s target, and unlike Ro2, there’s no way to duck behind the sandbags to avoid return fire.
There’s no shield in front of the soldier (except with my sexy Maxim), unlike what we had with AA spam, so they’re not difficult to deal with… especially if you’re like me and love bolties and ranged weaponry.
It does
For it to work, you must have the hammer equipped in hand. Then there will be a prompt that you can hold and will repair the gun, for a fraction of the cost.
Honestly shields would be optimal. It would still leave the head open to a well placed shot.
I still wish too that you could snap an additional sandbag on top of it to give it window, rather than being in the open. Being able to better combine fortifications would take engineers to a whole new level.
For me, the other issues are that you can’t really zoom enough to get a whole lot of range out of it. The bots detect up to around 100m if I’m not mistaken. In its current state it’s fairly difficult to get:
a good angle so you can hit enough
good range to avoid getting brutalized by bots
too low of durability to where a single bullet puts it out of commission
OR (on the flip side if you set it up for a narrow alley/hallway)
bots snap right to you
again too low of durability to really do much
if you set up additional sandbags to protect yourself, teammates will ALWAYS tear it down. Even if you are managing to hold it down, they are always mad they aren’t the ones getting kills. (I had that argument with a guy the other day when I asked him why he tore it down. His reply is that I was “getting too many kills”.)
So no matter what you do currently, it’s nowhere near as effective as it should be.
You still have to hit them to kill them. There are a lot of times I’m trying to hit at a little distance (100m or so) and I’m not hitting. It looks like I’m on target in the sights, but it’s not enough zoom to really tell where to make the adjustments. I end up firing much longer bursts trying to hit them and overheating quite quickly. Which is another thing. The OVERHEAT meter is way too faint. It needs to be made more opaque.