Dynamite Mess

i think the use of dynamite is quite annoying anda historically inaccurate if used by every single class of troops. Instead, It should be used only by engineer and/or AT classes, and the other ones should be restricted to the use of grenades.

9 Likes

Agreed, the only one who still use nades are wierdo with weak arm.

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Agreed, thet should either be locked into engineers/AT and Give Soldiers a still effective but weaker AT gernade that might not kill a tank with a single gernade but cause damage to the tank or set it on fire. because other the being able to quick toss frag grenade. people just using explosive packs, my self included lol. As the go to super weapon on alot of map explosive packs being throw effectively if you get it to get it to blow up in the air is kinda like a Nuke to everyone in the area. German(labled AT grenade)

Russian (labled) AT grenade

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Ok, restrict detpacks.

Then see you all back 20 minutes later, bitching about tanks being OP.

And about piles of now redundant TNT in your inventories.

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well, tanks being OP with infantry it’s ok for me. This should give engineer AT guns and dynamite more important tactically (and yes, people would complain about tanks being OP, but that’s quite the point of tanks in the battlefield).

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Yes!! the AT grenades would be a great addition along with the dynamite nerf

German grenade Russian Grenade

other 2 links i think i Broke but here
2 examples

AT Gernades should have a Large injury area but Tiny Kill damage area talking like 1-2 meters

and explode on contact with a surface

NOOOOOO don’t nerf just a restriction to certain classes or Require a certain training in the Tree for the Squad leader(1st spawn be the only one able) when people say Nerf then devs think(sometimes) make it weaker nearly everyone squad can have 1-2 engineers so no matter what you can have someone with up to 2 explosive packs but if you want Concussing Tanks with AT gernades Reduces the effectiveness for Tanks being able to fight. lets be Real if you distroy a tanks main gun and co-ax MG and blow off its tracks in close proxy its effectivly useless

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make tanks even stronger than they are right now. what could possibly go wrong?

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det packs are fine its a skill issue if u cant deal with det packs

3 Likes

oh yes, when I said nerf i meant the restrictions, and the AT nade, not to make the TNT weaker.

i’m not suggestung to restrict det packs because of the tanks being destroyed, but because of the historical innacuracy and uselessness of grenades in-game. detpacks are superior in dealing with infantry, tanks and engineer-built structures and 'cause of this greandes aren’t being used.

to be fair Tanks where/are OP with exceptions of AT guns let infantry disable tanks and leave Tank vs tank there was a number of ways to ā€œkillā€ a tank bomb it, set it on fire, destroy is engine and gun, infantry’s job is to fight infantry. I mean hell flamethrowers are OP. tough shit lol maybe shoot the guy throwing flames lol

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again there’s nothing wrong with grenades you can throw them way further than det pack
why does every one want a historical accurate game if you follow that bs the germans lose the war and thats not a fun game where you lose 100 percent of the time

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Game allows infinite numbers of tanks to be spawned.

Game allows infinite numbers of AT packs to be spawned.

can’t change one without the other.

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there no one it saying that they can’t deal with it. its just a Mess. as a Tanker i’m just not going to drive up into the enemy team. AT grenades would do the same thing. I am more afraid of molotovs because you can see someone running up to you with a explosive pack. toss that bch in reverse and kill him. molotov (suddenly FIRE) and it seem to obscure vision which for a tank is a hug problem.

they not AT packs they a demolition charges if you give infantry something other then dynomite to toss that works on tanks i’d argue more effective it would be good.

I wouldnt mind if they reduced the damage to infantry but I doubt they even know how to do it.

Id be fine if TNT was weaker in sense that it wouldnt be as effective against infantry as it currently is.
Or replace it entirely with specific antitank grenades.
What comes to restricting these AT weapons, no.

Only in ending scene of fury, solo tanks without infantry cover were rather easy prey for infantry.

Actually, troops swarming tanks in urban and offensive environments with explosives is very historically accurate.
And , further to that , Panzerfausts were not ā€˜class’ restricted IRL so take the det packs away and I want every single one of my soldiers equipped with one. Because that’s actually how it was.
German lost tons of tanks to infantry when the tank wasn’t protected by panzergrenediers.
The fredinands were mauled by infantry. Not tanks. Because they had zero close in defense. And this was all done with molotovs and explosives. Same for most urban environments.
Its why remote MG mounts were added in haste to models like the StuG III and Hetzer. Because infantry are Deadly to a tank.

5 Likes