Dynamic Frontline System with Shifting Objectives

To make battles feel more immersive and realistic, Enlisted should introduce a dynamic frontline system where objectives shift based on battlefield conditions. Instead of fixed capture points, objectives would change depending on each team’s performance.

If a team is dominating, they push forward to capture new strategic location’s (airfields, supply depots, command centers).

If they’re struggling, the frontline naturally shifts to defensive strongholds (trenches, bunkers, urban choke points).

This system encourages teamwork, adaptability, and a more unpredictable battlefield experience.

This would simulate real WWII engagements, where battles weren’t just about holding static points but reacting to shifting conditions. It would also prevent matches from feeling repetitive and add a more strategic layer to the game.

14 Likes

Sounds good but it is questionable if this idea is plausable at all, if any improvements can be made in design than by all means I support it.

Even something as small as increasing the distance between the objective and spawn of the stronger team may be a huge improvement.

2 Likes

Yes I agree with you. It is questionable to be able to make that go smoothly but if done right it would bring a more realistic feel to the game adding that frontline feature would be a task it would be nice to try tho

they do have a dynamic system for this



3 Likes

Where you get these maps?

It sounds like an excellent idea. But I’m not sure how to implement it specifically.

1 Like

Get your idea but this is already implemented in a soft way. The same map has different caps on the same level. Meaning that the game choses one or another cap location. It doesn’t appear on all maps and caps but some have it.

This feature has played well in the different maps; However, Teams that are thrown into a map – that is Basically an ambush in less than 5 seconds ----- is too chaotic and detracts from authenticity.

Either players should be allowed to study — maps that they have to defend; And they can purchase or earn various defensive tools or Aspects. such as; minefields?? Anti Tank ditches??, concrete Obstacles/ blocks. { In this regard; why can’t carts , wagons, empty ammo boxes; be moved to create defense barriers.

The pre- study option would be best as players would – check that they have completed; such a map ; perhaps added small defensive aspects & then when played – they will know what works.

The alternative would be to give a Preparatory 5-7 minute; advanced lead to defenders to set up before – battle play begins. --Which might turn-off the quick game crowd.