Dynamic difficulty balancing based on faction win rate

I believe everyone is very dissatisfied with the current balance of the game. From the Tunisian bot farm to the merged axis bias to the current axis suffer, they have proven that merging the player base will not help. Therefore, I propose a new balancing idea - “dynamic balancing based on faction win rate”

Specifically, the game will count the winning rate of each faction every day, and adjust the “difficulty” of the corresponding faction based on the data obtained, including position occupation time, manpower reinforcements, and even AI enthusiasm, etc. If the situation does not improve, adjustments will be gradually increased. ratio until the winning rate of both sides is close to 50/50, so that no one can find the real bias faction

This hidden “difficulty” stuff is what they have been doing in the past, however, the data adjustments are very untimely, so I think an automated balancing mechanism with daily updates (or shorter) will solve the problem

1 Like

No, this is the shit we have to get away from.
The main problem of balance is now being solved by changing the starting squads - the snipers are being changed to engineers. By changing the br of the weapon. By adding a new weapon.
well, adding a bonus for playing for any side

4 Likes

Any reason?

This move could increase the influence of newcomers, but I don’t think it will make a difference.
An experienced player can fight alone against several AIs or newcomers.

I suggested something similar a few days ago

But yeah, overall we need some way to stop the balance issue ASAP, at least they should implement the “choose any side” XP bonus again. I know it was a working feature for some short time.

This game will born dead in steam if this isn’t solve

4 Likes

They just said they would stop doing this for balancing

1 Like

this is the worst way to balance, we are only moving away from it

1 Like

I disagree. I think the main thing that needs to be done is to make it dynamic according to the number of real players in that lobby.

Changing it based off external factors always leads into the exact same problem we have now, which is players just going for the side with the higher chance of winning.

Whereas with it dynamically changing according to each lobby, games where the underdogs have half as many players,

these will be effected.

If the teams are even, there shouldn’t be any issues. If there are, that comes down to balancing outside of these factors.

1 Like

The match need to be a mix, like it was in every multy game before 2010.
But i don’t want a bot to rule that, more the flow of thing.
Giving xp bonus could work but DF will never do it.