I tested the new premium aircrafts and their weapons (drop tanks) in Pacific.
Burning fuel cover the area 2 m wide and 25 m long. It acts the same as molotov or flamethrower flames and disappear after 30 seconds. Japanese plane has bigger fuel tank, but… somehow it is not burning sometimes
Would be great if they added new features to what´s the actual point of the game (Infantry). Heavy AT/AA guns would be a welcome game changer. Kinda sick of constantly dropping what I´m doing to fight against the vehicle spam wich sometimes happens.
?
In my community (myself included), the “sub-tank” can strike with precision and can even destroy some armoured unit “without a skull” in an instant.
It explodes in a circular effect, but unfortunately, in multiple experiments, the surface did not produce craters. The grass and flowers were fine after the end of the burn. And the ai will automatically go round.
If something goes wrong with the aircraft in the test server?
The problem should be that 1) all rockets have been nerfed, and 2) the module blood and damage transfer functions of all tank carriers are abnormal due to the new module mechanics. ③ Some ground vehicles are missing some modules or have some extra modules. ④ Some modules of ground vehicles cannot be selected for repair.(Issues ③ and ④ have been submitted for feedback.)
Aircraft problems are in the following areas: ① Currently, most rockets do not produce any after-effects when hitting a tank at a low altitude of less than 45°. When hitting a tank at an angle greater than 45°, there is a small chance that all damage will be absorbed by the roof machine gun module. @1942786@James_Grove