Downhill?

I’ve been feeling like this game has been dieing for awhile. Mostly due to the devs not actually implementing stuff we’ve been asking foe. Like the map section, it’s a total failure, the introduction of jets, which no one asks for, the lack of love for japan, Britain, and Italy (Yes I know that they’ll add a new Br5 Italian weapon but it’s dogshit with how it is right now.) Poorly done events, where they were reminded that the people don’t want to paid to do an event as well, and finally the cringe ass anime plane they added to this month’s battle pass. But it could just be me complaining about it.

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This not entirely true. The Me262 was something people asked or at least discussed for years.

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This is fair, but also by the same group of people asking for the Jagdtiger.

Some things just don’t need to be added, because there aren’t logical WW2 examples to add as other countries counters that would fit the scope of the gameplay. But hey, if you can just add Cold-War weapons and vehicles that apparently sovles everything…

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Well I didn’t dive into those topics talking about it. But I really do believe all jets should be nerf

I much rather prefer having heavy tank destroyers for all nations then cringe jets.

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Problem is, Germany were the only ones to actually implement the concept on any real scale…

Perhaps as a Event thing? I just don’t want the Jagdtiger in the tech tree, it would set a bad precedent, where other nations would have to have more awful prototypes in the tech tree, to solve a problem that never needed existing in the first place…

“A problem that never needed existing in the first place” is DFs Modus Operandi so it’s bound to happen of course…

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Like the Japanese Ho-Ro? (The last tank in the Japanese TT).

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But only 150mm of armour, which is at least manageable.

The German Jagdtiger, the or British Tortoise… they’re different beasts entierly… approaching 300mm of effective armour, they’re not comparable…

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Dang. I got nothing to say to that. Definitely shouldn’t be added unless thier armor is majorly neft to be similar to the Ho-Ro

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Well, it’s kind of off to not add stuff that was deployed during WW2, but to add a pre-WW1 prototype rifle or ASS rifles.
And stuff like the Jagdtiger wouldnt be a issue if Enlisted maps wouldnt be like this but more akin to maps such as War Thunder, BF or HLL.

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One thing I really love about both battlefield 1 and 5 is the destruction of the map over time and natural event. Like on Devestation l, there’s a change for the Luffwafen to bomb the city while you fight. It would be very epic if they add destruction feature to the game.

yes a game famous for is infantry
because any of these games have squads and thus up to 270 theoretical soldiers playing at one time
lets see at least a hundred soldiers
four tanks and four planes i wonder why they cant make bigger maps

Yet, they still offer more flanking options and the WW1 Event not only showed that the devs can add infantry to the game and just the map (to some degree) but also make better infantry AI than Enlisted.
Enlisted maps just need to have a bigger playable area akin to War Thunder, and maybe more infantry vehicles to move to points, and it would fix a lot of issues with armours and greyzones.

The maximum would be 180 if every player had a 9x rifleman squad.
But those are not 180 unique players, but 2x10 players followed by dumb bots.

I also fail to see what your big brain proof here is since the maps of BF and HLL, let alone WT, are still far bigger 9/10 times compared to Enlisted.

Dunno, probably because at first most tanks effective fire range does not start below 300m.
But you are right, status quo is much better where light and fast tanks are useless, tank MGs are nerfed, auto cannons overheat after like two shots, and tanks can’t get leave greyzone without getting detpacked.
But I forgot, we cannot make bigger maps because we can have up to 180 people at once, even though these squads do not act like 180 unique players due to the setup of squads.

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My last “wow” was the Stalingrad campaign, when I couldn’t wait to go back home after work and actually fight over the Univermag and the Square of Fallen Fighters with new additions like flamethrower tanks, ampulomet, bomber raid, medic class, etc.

Ever since then it’s been “okay” for me, and the last 1.5 years have been full on “WTF” mode with halloween Yasuke and Mad Hans in main game, overflow of Uragans and Ho-Ris, Berlin with biplanes and Chinese squads storming Normandy.

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YEah it has. Smells like the bloated corpse of HnG at this point. Do everything to shit on the players and expect them to like it. Every game that has failed does this. They smell their own farts and think its roses because they are greedy pigs trying to get 1$ while losing 100’s of players. I am not spending another dime of this game unless shit changes. They can go fuck themselves.

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The Dev’s are like the Devil in the Movie Bedazzled, if anyone other then me saw it. :yum: Elliott (Brendan Frazier) is a loser, so he sells his soul to the devil (Elizabeth Hurley) for seven wishes. The Devil grants him the first six, to which she gives him what he asks for to an extent, but always f**ks each wish up with some BS that was unexpected (it was a comedy), like him wishing to be the richest man in the world, so she made him a Columbian drug lord, or wishing to be the President of the US, and she makes him Abraham Lincoln (who was assassinated). He wises up and decides he doesn’t want his seventh wish, and ended up keeping his soul. :wink:

This IMOP is what Gaijin does with our granted requests. They listen “somewhat”, then find a way to f**k up our request by not really giving us what we asked for, like the map choosing debacle for example.
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Why does animating a and keeping track of over a hundred soldiers in an fps with tanks and vehicles limit map size. Why does running over a hundred ai no matter how dumb limit map size. Maybe it’s not limitations but the fact people don’t want to spend five to ten minutes getting to the battle. Or spend minutes under constant fire from tanks airplanes mines rifle grenades and snipers. Maybe people don’t want a single game to take an hour when it’s multiplayer and the game could crash,suck or you know life could happen. Bigger maps are good for vehicles but what about infantry I don’t want to have a map so big it takes five minutes at a sprint to get to the objective. Then what about cover you would need to maintain cover for infantry which would just make a large map a large number of small boxes.

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it is about render distance and making game available for potato PC-s and older gen consoles.

bigger maps=more stuff to render on larger distances=more demanding hardware. iirc someone mentioned that render distance for soldiers is ~300m when you are playing plane(so maybe it is that even on ground). so bigger maps would mean increasing render distance so you could fight on longer ranges. not to mention they would then also need to increase level of detail for longer ranges.

this is another reason. bigger maps are good only with more players. one of the reasons why everyone hates conquest is cause it splits players across whole map, so you dont see much action. if game had 20v20 or 30v30, conquest maps would be perfectly good for the game.

IMO the main problem is that Enlisted doesn’t know what it wants to be.

Is it an arcady run and shoot in “real” WW2?
Or is it “WW2 the way it could have been”?

And now it has no chance at all of being a sustainable economic model because they are just adding nonsense and people are complaining they can’t get the previous nonsense that was added.

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as long as it does not become a simulator like hll