Dont stop here, keep make better player xp reward for battle action

The last update give something nice about xp buff for passive support

  • enginer bulding (costruction,use,destruction)
  • medic (heal,ress)
  • assist and kill for (tank and plane)

But missed a lot of thing and simply added bonus for support interaction wo are not sufficientaly rewarding and for reward i mean a reward for the full player contribution, not only the rallypoint and ammobox used some time

What it missed is

  • buff reward on attacking or defending the point (capping and zone kill, defuse and activate bomb, stay on the train for make him move or stop him)
  • buff the ā€œMachingun supressedā€ bonus and add him to HMG
  • add a bonus for kill flamethrowers and radio-operator before they can do their magic
  • add a perk for see mine and add a defuse mine bonus
  • buff reward headshot with sniper rifle (this is usless but how is fun if after every headshot with a scoped BA you get, ā€œsniper elite +60ā€)
  • buff multikill with gun (no nade or other explosive)
  • point for smoke enemy with mortar or arty

And other small thing…

But you understand what i want say, Reward the player for what he do both actively and passively

19 Likes

Thanks for suggestion, forwarded

7 Likes

I gotta say that I agree with you on all of this except one little part.

I don’t think there should be a perk that lets you SEE them easier, but agree that you should be able to disarm them if you get close enough, look directly at them, and get a prompt. However the prompt should only pop up if you are looking at them, otherwise it would be too easy. Otherwise, I agree that disarming them should give points, and for balance purposes, I’d say 30 points is fair, as that is how much that player would have gotten had it gone off and gotten a kill.

5 Likes

i would be happy if they disabled xp debuff… just went on little plane action… earned 11.5k xp with plane, but got ~6-6.5k xp in final calculations…

Thaths not true, it happen because a figther or a cas have only 1 or 2 soldier so they make less xp, for avoid this you need stay a bit on the ground

We don’t have ā€˜Best Medic’ battle hero award like what most other classes have.
Doubtful that Riders on bikes will be added to other campaigns, but having ā€˜Best Rider’ would help level those squads.

2 Likes

The awards dont add nothing to squad xp it only help to get a better moltiplicator for the global xp, but yes more awards are always a good thing

Actually I think they do help the squad, if its the squad that earned it. I’ve noticed a bump in squad xp when this occurs, especially if that squad had multiple awards.

Though otherwise, yes, more rewards are much appreciated. I would also like to note, that while I agree that capping and fighting on the objective definitely deserve more rewards, I think the passive increases they made should go just a little further, and give an additional 20% increase for fortification interactions that take place in (or very near) the objective zones. This way it encourages more engineers to help in close proximity as well.

2 Likes

not true. if i earn 350xp for plane kill, or 45xp for kill i want full xp. if they have problem with base xp, then they need to recalculate it for plane and not deduct in on final screen.

from time to time, they do it, but i agree keep adding more XP in any way possible. because we need it to unlock everthing.

cheers.

Give points for arming and disarming bomb. Give points for killing the man who is arming/disarming bomb. Give MANY points to the man who got the objective to blow up.

1 Like

Yes!

  • buff reward headshot with sniper rifle (this is usless but how is fun if after every headshot with a scoped BA you get, ā€œsniper elite +60ā€)

Nooo. Let’s fix attacking first.

1 Like

The game Enlisted is DOOMED unless the programmers can balance the matches.

I have been playing for about 4 weeks now, and I can tell in the first two minutes of a match when we will lose . . . no matter what we do. So this game demands that we see that and quit and move to the next match.
The algorithm requires the intelligent player to desert.
If you stay in a failed match you are just wasting time.
Don’t be stupid, move on.

Almost all of these relate to killing, which the devs were not trying to emphasize.

Best Forward Observer - the player that has the most successful marks on targets destroyed.