The last update give something nice about xp buff for passive support
enginer bulding (costruction,use,destruction)
medic (heal,ress)
assist and kill for (tank and plane)
But missed a lot of thing and simply added bonus for support interaction wo are not sufficientaly rewarding and for reward i mean a reward for the full player contribution, not only the rallypoint and ammobox used some time
What it missed is
buff reward on attacking or defending the point (capping and zone kill, defuse and activate bomb, stay on the train for make him move or stop him)
buff the āMachingun supressedā bonus and add him to HMG
add a bonus for kill flamethrowers and radio-operator before they can do their magic
add a perk for see mine and add a defuse mine bonus
buff reward headshot with sniper rifle (this is usless but how is fun if after every headshot with a scoped BA you get, āsniper elite +60ā)
buff multikill with gun (no nade or other explosive)
point for smoke enemy with mortar or arty
And other small thingā¦
But you understand what i want say, Reward the player for what he do both actively and passively
I gotta say that I agree with you on all of this except one little part.
I donāt think there should be a perk that lets you SEE them easier, but agree that you should be able to disarm them if you get close enough, look directly at them, and get a prompt. However the prompt should only pop up if you are looking at them, otherwise it would be too easy. Otherwise, I agree that disarming them should give points, and for balance purposes, Iād say 30 points is fair, as that is how much that player would have gotten had it gone off and gotten a kill.
i would be happy if they disabled xp debuff⦠just went on little plane action⦠earned 11.5k xp with plane, but got ~6-6.5k xp in final calculationsā¦
We donāt have āBest Medicā battle hero award like what most other classes have.
Doubtful that Riders on bikes will be added to other campaigns, but having āBest Riderā would help level those squads.
Actually I think they do help the squad, if its the squad that earned it. Iāve noticed a bump in squad xp when this occurs, especially if that squad had multiple awards.
Though otherwise, yes, more rewards are much appreciated. I would also like to note, that while I agree that capping and fighting on the objective definitely deserve more rewards, I think the passive increases they made should go just a little further, and give an additional 20% increase for fortification interactions that take place in (or very near) the objective zones. This way it encourages more engineers to help in close proximity as well.
not true. if i earn 350xp for plane kill, or 45xp for kill i want full xp. if they have problem with base xp, then they need to recalculate it for plane and not deduct in on final screen.
Give points for arming and disarming bomb. Give points for killing the man who is arming/disarming bomb. Give MANY points to the man who got the objective to blow up.
The game Enlisted is DOOMED unless the programmers can balance the matches.
I have been playing for about 4 weeks now, and I can tell in the first two minutes of a match when we will lose . . . no matter what we do. So this game demands that we see that and quit and move to the next match.
The algorithm requires the intelligent player to desert.
If you stay in a failed match you are just wasting time.
Donāt be stupid, move on.