Don't put people in defending battles or similar bs in a sequence

Devs,

Your game mode as the defending side is simply a mess and unplayable especially on BR5. Do not put people on defending side in successions.

Look at your matrix and see how many 1 sided battles for defenders to lose the games. In order to win, the attacking side had to be really really retarded, or the defending side had 2 to 3 sweat lords to carry the match. Either come up with a solution to help the defending side or kill this game.

PS: APCs bugs and glitches still have not been fixed. Looks like you people are really not serious about your works, can’t pay for that.

3 Likes

The wheel was already invented by Dice:

Give the defending team a 60 seconds buffer to retreat and get everyone on the new objectives before allowing the attacking army to advance further.

2 Likes

Just cancel the defend/attack mode altogether and everything should be confrontation or something if the devs want to save this game.

The biggest advantage for the defending side is having the unlimited tickets/respawn. But if you want to hold the point you have to be on the point, which is fighting at a significant disadvantage because attackers know exactly where you might be and clear you out. Naturally, people do not want to get shot so they do not stay on point. therefore rendering rapid losses and super 1 sided games. Plus people either have no idea how to build rallies and do not build them at all.

As attackers I can choose to flank or HE to clear the points. You see how stupid this is now?

Attack/defend game mode alone with grey zones are the stupidest idea ever, but it is unstainable that the devs of this game are mostly Russians and living in boxes.

Defenders also spend way to much time fighting at the fallen cap point. I usually fight there for a few seconds, then start falling back, but I am always getting back to defend and absolutely NO ONE from my side is even close, they are all still looking for kills at the old cap point while I am being over run by enemy taking the new one. This is more evident if your in a plane looking down, and you can see 75% of your forces still at the fallen cap point while your hearing the enemy is taking the control point. So, it’s not all slowing down the aggressors, the defenders also need to know when it’s time to move on to the next point.

On the other side, all my soldiers are track athletes, so I don’t spend time at the old cap point when my side takes it, I am sprinting as fast as I can to the next, and the vast majority of the time, I get there before the defenders, so, I see what people are saying. I have also noticed that DF spawns the defenders quite a ways back, so even if your defending and die at the old cap point, you have to run full speed to the new cap point because most of the time, the defenders are taking it before you can defend it. That part is on Dark Force for spawning to far back. So, IMOP, some blame goes to DF and some to the players.

Yeah the defenders could use a giant RETREAT message.

However if the next sector was not open for the attackers for 60 seconds, they wouldn’t be able to start capturing it already either.

1 Like

IMOP Dark Force needs some sort of random defending cap points, so players do not always know in advance where the next cap point is going to be, and their could be a 30 to 60 second delay before the next random cap point shows up on the map. But, DF can’t build a bot with more then a three year old intelligence, so, would they be capable of making the computer choose random cap points?
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Everytime i see a lot player play with 1 or 2 last soldier, hiding and keep camp being useless instead going back for def, and 90% pilot after chute they walking with 1 manpower into batttlezone, not suicide for back full squad. ppl are weird