And Jumbo - cancer…
I find it ironic that you mention
But in reality, there is more than War Thunder armor model system.
Armor quality for example.
Warthunder is not even accurate to begin with, yet better than enlisted for whatever reason.
Yeah but since we are on a Gajn game forum, I guess it was worth to make that callout.
Mix of outdated models and over-under adjustments because “BaLaNcE”.
I believe there were waayy more Soviet tanks than Nazi ones, but Nazi tanks were much superior. I mean that broadly, in general.
So okay, balance the tanks for historical accuracy, but then field 6x the t34s for each Tiger that drops, then remove fog of death because you can’t swarm a Panzer from the front unless you are supplying scrap metal to the Reich.
The game is balanced for immersion and the illusion of fairness, it’s hardly a logistics simulator.
No issue because a) most of them wouldnt even reach the front because their suspension or the engine or both get broken (either quality and / or stupid crew) and b) their armor quality would be 50/50 so bad even 37mm could “pen” them and c) their crews would have far longer reload time and longer repair time whatsoever compared to the Germans and Allies and d) even simple shells would kill the crew because T-34s were kinda small inside and most shots kocked out the crew.
Dunno man, if Germans in Moscow needed Time Travel so anyone would maybe start to replay the Germans and that out of three Soviet campaigns are Soviet bot farms (for most of their time) I guess this is debatable.
If so, Soviets would complain that their glorious T-34s get rekt by pleb Panzer IIIs all the time.
https://www.operationbarbarossa.net/the-t-34-in-wwii-the-legend-vs-the-performance/
T-34s and kv-1s were being dealt with long before 75mm long. And not even by 88s. 88s were only responsible for 3.4% of tank losses 1941-1942
A whopping 76.5% of losses were from the “obsolete” 20-50mm guns/panzers…
T-34 never achieved a better death to kill ratio than 3 to 1. And thats at best over the whole war. mostly it was much worse than that 6-1 (and thats 1941-42 when aparantly the t-34 was unrivaled…)
Games these days have decided to buff them to their strategic value, not their tactical value leaving them severely over performing.
I completely agree with this. Soviet tanks behave strangely, according to the history of the guns from the pz 4 f2, they could easily hit the T 34 at a distance of a kilometer, and in the game they calmly hold shots, making one shot at the Germans and they are finished. Even a panther sometimes ricochets or kills 1-2 crew members, although with its 124 mm at a distance of 1 kilometer. In addition, I did not notice a similar problem with the Shermans, they can knock out the pz 4 and he them, with the t 34 you constantly think whether he will break through the frontal armor or give a ricochet and you will be killed … (in the screenshot of hitting the t 34 at a distance of 200+ meters from the pz 4f 2 / Even “penetration” is not more than a fiction, because the driver’s hatch gets into the optics… The humor is that at such a distance, the T 34 kills pz 4 f2 with ONE shot in the forehead, and the pz 4 can only punch it into the tank turret…
Well to be honest soviet tanks tend to be very angles, even the early ones, where as german tanks tend to be boxy, the Pz 4 has that very wide slab of straight metal where the driver sits. Easy pen. But i do agree, soviet tanks in all MMOFPS games are way overtuned to appeal to the russian playerbase and cash in on those rubles. Which frankly sucks. It’s been the case always. And no one can deny it. Imagine if they nerfed all the t 34’s in any game such as WT ot WoT and being them in line with germans and americans etc. The vatniks would complain and leave since they wouldn’t be able to sealclub panzers and shermans for free. The soviet sherman in the berlin campaign is “mysteriously” in line with the americans. Dies just as fast. Anyway as a closing argument, if you"re in a panther and want ro kill a t 34 85 fast aim for the turrer ring. Always does the job for me.
Due to the quality of steel and welds they were routinely getting frontally destroyed or disabled by Pz. IIIs
That’s a myth created by soviets, The T-34 in WWII: the Legend vs. the Performance | Operation Barbarrosa
Lets say for arguments sake, as a player, if you produced a tank that lost 6-1 or even 3-1.
Would you consider it a good tank?
I know i wouldnt. Its only saving grace is you can mass produce it.
Enlisted and warthunder have the t-34 backwards.
Having said that i enjoy killing them that much more knowing how forgiving they have been made.
giving this game actual armor quality would make slavaboos and wehraboos ree in rage as their iconic tanks (panther, tiger, early t-34s) had shit steel quality
mkb
Anyway, I’d totally be down for armor quality, engine & supply to be randomized factors in the game for tanks. However i guess a there might be some severe disappointments and tears from german mains around the late war experience.
its not broken
we have old wt damage engine
the is2 is supposed to have more armor than the t34, but the t34 bounces more shells, same with the
And, in actual WT engine you CANT kill a tiger whit HE in their back
I would be totally okay with T34 85 penetrating Panthers hull armor in close combat, yet I would also want to see the Panthers gun take out IS 2 tanks in max 2 shots, since it was in no way as bad as portrayed in Enlisted.
Also, since many Berlin Soviet players complain about the IS 2 being useless ( compared to the T34 85 ), one should think about the role of a vehicle, the Panther was much better at taking out vehicles, while the IS 2 was a infantry support /break through tank. - so instead of making this tank bounce unnecessary shots from the panther, how about buffing its HE and giving it a HMG for the commander? That would fit the infantry support role, something that makes no sense for the Panther, instead of having the commanders MG, the Panther should perform excellent in “tank hunting”.
It would be best if they introduced the full historical failure rate and design flaws into the game. And yes:
-PzV Pantera, the gearbox would break down every now and then.
-Tiger tanks repair in trackia field conditions would last the whole game.
-T-34 tanks need a perk on the driver to shift into third gear, notoriously blurry engine, poor welds on the armor, the engine is so loud that during use the game generates only the sound of the engine for the player, the driver’s hatch is made of cardboard.
And I only moved three tanks, two German and one Soviet. And the list of failures due to design flaws in tanks of the Second World War is impressive.
And as for the topic of the post, the armor of the T-34 was not thick. Confronted gave greater effective thickness, but most often a hit from the 7.5 cm German gun pierced the front plate, or the shell fell inside together with the driver’s hatch. The T-34’s armor withstood a hit from 3.7cm guns, but was insufficient to protect against 5cm guns and larger. It’s the American Shermans like the Jumbo that had a front plate thicker than the Tiger. But it’s just a game and players deluded by Soviet propaganda believe that the T-34 should be indestructible.
Sherman Masterrace^^
The issue with the IS is that its buggy. That being said, some of the complainers also said that the T-50 and the T-34s are not bugged and not ridiculous overbuffed/ German cannons underperforming so its kinda