Don't delete multiple squads, there's a solution for this

as the title says, do not delete multiple squads, as opposed to the same weapons, they have some sort of meaning to them, which is why i opt for keeping them all.

there will obviously be a problem where people will mix squads and use them in wrong campaigns, here’s my take on this:

-all squads slots should be coloured/labeled as opposed to current background plain gray, so we can distinguish them from one another, just like how unlocked and locked squads are distinguishable, so we dont wind up mixing berlin squads with other squads for example;

-axis moscow squads: red
-axis stalingrad squads: green
-axis berlin squads: blue
-axis normandy squads: yellow
-axis tunisia squads: white
-axis pacific squads: black

-the 4 slots that we have for squads, they must have all 4 slots with squads from the same campaign

-the player will not be able to enter matchmaking with mixed squads, however for custom matches, we should be allowed to mix squads however we want

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Screenshot_20230225-110910_Chrome

Interesting class composition.

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think this is mostly showcase graphics and not actual representation of the game.

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they will not delete campaign specific squads (uniforms and appearance). i guess plan for now is to have generic squad (like assaulters 1, 2, 3 or rifleman 1, 2, 3) that you equip with weapons and depending on MM you will be matched into campaign with current campaign uniforms.

in that big topic about progress update, someone mentioned presets for different loadouts and keo mentioned that he will forward that to devs.

The soviet panzer enginer sniper squad seems a bit to OP…

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actually i think they plan on having up to 5 of each soldier types, so far the highest rank they got is assaulter IV in moscow

i was just making an example…