Does the tanker perks stack each other?

Like title said, does the brakes and the gear switch perks stacks when you add them on multiple tankers? This game is really lacking of information.

I use them and I feel that yes they stack, but maybe its an illusion so idk.

Well, I hope someone have the answer.

Talking of tank perks, I have noticed a ‘change’ in the distribution of actual tank perks. Last half a dozen rolls to upgrade my tankers have not actually included any ‘tanker type’ perks at all, but generic. Seems the same as pilots. Looks like another concerted effort to use bronze orders. Pretty low underhand ‘tweak’ devs have made here…

You need to have the perk points avaiable to have them. You need to reroll them untill you get them.

OP : they only work on the drivers position. Every tanker can have it but only the soldier on the drive part will benefit from it.

Same for the loader perk and gunner perk. They only work on their positions. Having another tankers with them don’t stack the stats.

its useful when it switch to dead guy, like you getting everyone loader and gunner perk so when in ratio they always be right one for the job.

I know for the loaded and gunner perks but I did not know for the driver since it’s written nowhere. This is boring, I need to remake some of my tankers so. Do you still have your screenshot of your tankers? It’s pretty obvious what perks do you need to take for the driver and loader but I’m curious for the rest.

I can provide them latter today. From all of them

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another question: have you noticed any benefit from these perks? I tested 90% gear shift and 50% using brake and didnt notice any changes

Break stabilizes the tank faster. That and the tank upgrade star for the breaking power and peek and shoot can be done faster.

Gear change its already fast in-game. Donno if changes something. I didn’t bother testing.

yeah, same as 20% aim speed perk for firearms - absolutely nothing when your aim either takes 0.8 sec, either 0.64

thanks, gonna check it this way

Ok cool, btw I was wondering what does the yellow gunner perks do since I never saw a difference between using it and without.

No

The gunner perk stops the sight on point. And the turret doesn’t over turn and correct after.

It just stops where you aim. When you move your sights faster to any side.

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for example:

Berlin axis:

Summary

Tank squad 1 :




2nd tank squad





3rd tank squad:





Berlin soviets:

Summary

1st squad:





2nd squad:





3rd one:




is or will be the same as i keep playing on other campaigns . when they add more levels to them,

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Nice but how can you be sure thoses perks only work for the driver? It seem logical but at the same time it’s not written like the 16 points perks.
By the way the - 50% head-shaking work when you are the gunner?

i cant, like i stated befor, i didnt test the drivers perk on detail, but make sence only the driver its alowed to use it or anyone that take his spot…

tanks already change gears fast, and the breaking perk indeed stops the tank faster and more reliable on early tanks like in the moscow campaign or, tanks without upgrades, that can be tested or, as you play/have the perk and or upgrade the tank , you notice it as you play.

the gear change its something i dont see any gains right now. nothing i cant test with current fast tank gear change.

it does. if, a enemy shell hits you, it reduces half the time the sight picture gets blurry and shaking , getiing a clear picture faster to aim your shot. if you play like i do with 1 medpack and 3 toolboxes, you can heal inside the tank, so there is no need for heath regeneration or 200% more health per pack or what ever, so a headshaking reduction when i m hit and didnt kill my crew, gets handy alot.

really alot.

example:

there is no need for the 100% more usage of toolboxes this way. imo. and if i survive long enough to have all my soldiers without the toolboxes, i already have no ammo to fight back, happens alot now a days… so its the most i can get from my tankers this way.

Good to know, isn’t the seat speed changing useless on the gunner since he isn’t supposed to change place till he die ?