they were nerfed to hell i think
which one do you prefer ?
im always using explosive packs
i guess they are the most versatile
to kill the random tank but…
i need a bit of realism.
they were nerfed to hell i think
which one do you prefer ?
im always using explosive packs
i guess they are the most versatile
to kill the random tank but…
i need a bit of realism.
i dont use impact but 70% of my guy use explosive pack and the rest are either molotov or frag
how is the frag grenade in comparison with explosive pack ?
is it better against infantry ?
well the difference is that
Frag:
Explosive:
1.less radius
2. shorter throw
3. can kill vehicle
so yea it pretty similar but i cant confirm this other probably know better than me (beside i dont remember all the nerf tbh it pretty long)
explosive packs, or grenade pouch and explosive/frag/frag
TNT seems more reliable anti tank overall, but I like having room for mines.
impact nades are trash but i’m not sure i want them to change, i hated when people spammed them, gunplay gone
Mix of whatever I got on hand. Explosion packs mostly, but I got a couple frags, a WP or two still in circulation (RIP WP), a molotov here n there, an impact or two (RIP impacts), and the occasional smoke
Yes, it has a wider kill radius and better damage against flesh bags
I use a large grenade pouch and carry 2 frags and 1 explosion pack on all non-AT soldiers. For my AT soldiers, I carry 2 explosion packs and 1 frag.
Frags are MUCH better against infantry. They fragment, as the name suggests, and cause more damage to people. I can easily take out 3-5 enemies with one well placed frag. The same explosion pack might net 1-2 kills.
Explosion packs will do damage to people, but far less of a “kill” blast radius. They will down people many times instead of killing them. Explosion packs also can’t be thrown as far as frags.
Explosion packs can destroy vehicles. Frags cannot destroy vehicles (by themselves).
I have never had luck with molotovs or impact grenades.
sometimes i get good results when you throw them to the sky to land in a group of enemies.
impacts for engis, a mix of frag/tnt for the rest is the strongest
Against infantry I use regular grenades.
I use them not to kill directly, but to flush enemies out of cover, something impact cannot do. Also, It’s always faster (for me) to directly shoot the enemy in front of me than to throw impact in his face.
There’s one use for impact thought: throwing it near enemies right before charging has the same effect as those “stun” grenades from those counter strike games: they disorient, aiming wobbles a lot when those pop near you. It’s then safer to charge in.
Tnt bundles are smart to keep around too, when there’s some tank nearby, so my squads always have about 2 of those (rest is sticky tnt)
Note to myself; I should really start using molotov more. They are extremely potent, I just never think about them. They can immobilize entire advances in trenches or building, incapacitate foes and damage at the same time. Can also blind tanks or burn their engines. I dunno why I don’t use more of them.
i prefer molotov for corner enemy tbh they cant counter me while they hide after all, but ngl i love to use my AT launcher as a “flashbang” cause it funny (and sometime it kill too thank to it buff a while back now i can use it like in saving private ryan or any war movies)
oh wow i always prefered the large ammo bag.
i though since the nerfed they did with nades
no one will use the bag.
Big ammo bag is still the best on guys like assaulters, gunners, or anyone using full auto weaponry (they eat through ammunition).
Big grenade bags are better suited for riflemen: they last longer with the ammunition they are given by default so you can give them grenades instead to make a difference.
Worthy of note:
My infantry squads (the 9 men ones)leader always have a large grenade bag… to use SMOKE grenades! Ppl underestimate those things A LOT. Throwing 3 just before charging a point is really disrupting the enemy line of fire and allows you and your mates to get “close and personal”. A single smoke is barely enough, but 3 can do wonders!
ye i agree to that
it annoys snipers like the smoke of destroyed tanks.
but is the type of mechanic that gives no points
is like the ammunition drop on radio operators
why wasting a call ?
You never know when there is a tank you might have to kill
Using smoke gives a lot of points: it gives you 50% bonus xp because it helped your team win the match.
Smoke is underrated because you don’t immediately see it’s benefits like the one or two kills you get from a frag. But getting your squad IN a cap zone to fight INSIDE it is way, WAY more lucrative: you even get bonuses in score when shooting enemies from and inside a cap
I like molotovs.
I run into alot of apcs that still spawn infantry even with you in proximity . Lights them up while i tnt.
Also good area denial
i wonder if mines work on apcs
They do…sometimes i do that when thats all i have and i cant remove it