In the past month, I’ve seen a number of criticisms of airplanes. And reports of bugs in the visuals and controls.
Here’s what I propose: remove the planes, even temporarily.
Personally, I don’t think the presence or absence of planes in the game right now will change anything.
Since this game is a relative of WT, it might be embarrassing to say that there are no planes…
Because if they remove planes they have to remove tanks. For Moscow Campaign the only way for a low level Axis account to beat a good Russian tanker is via airplane.
Showing serious ignorance there - the T60 has the best armour of hte Soviet tanks - the T26 and BT7 have only 15mm - the ATR goes straight through it, and as a tanker you have no idea where the shot comes from.
It’s hilarious you think the armor matters. The crew count matters. The only way to actually kill a tank with an anti tank rifle in this game is to kill the crew and then 1 tap the tank, or be able to sit next to it for about 10 rounds.
That’s why its only good for the T60 you can 4 shot it if you know where to aim because of the crew.
Good tank game to you apparently means to get close enough without infantry support to get explosived? Alright whatever floats your boat.
It is hilarious that you don’t think armour matters and then say a T60 is an easy kill “if you know where to hit it” - because you have to know where the thinner armour is or you aren’t going to kill anyone!!
T26 and BT7 you know where the crew are you can kill them from any angle and any range without needing to know where the armour weakspots are, because the whole tank is a weaksport.
Dunno if you noticed this - but the guys wuith explosive packs - they like to sneak around and keep out of sight… some of them can be quite good like that.
But hey - you think staying a hundred meters back where you can hardly see to hit anything makes a good game - you go do that - hope it’s not on my team - I’d rather such players as are on the team could do something useful.
Armor doesn’t matter in the context of anti tank rifles, because its only niche case is
A) Shooting the treads of tanks, which isn’t armor related.
B) Killing T60s because of their low crew counts.
Any other Russian tank with much more crew and isn’t awful isn’t going to let an anti tank rifleman just sit there and pelt them all day. As someone who loves Anti tank rifling, the only tanks I see that actually let me do that are the T60s probably because they don’t know any better.
You also do realize there’s a giant red indicator of grenades thrown at you right? Assuming you aren’t completely oblivious you can dodge quite a few of these charges to turn them into either no damage or glancing blows. If you don’t overextend and push with your infantry, not ahead of them the threat of these ‘explosive ninjas’ quickly dissipate.
Anyhow, regardless of the anti tank rifle argument. My original post mentioned low level german accounts on Moscow. You don’t get anti tank rifles until level 9 after the Stuka and Panzer III Ausf. B.
The entry german tank gets absolutely wrecked by T60s all day unless you get them drop on them and are flanking them. Hence my original point in that planes need to stay in the game because it provides an early way for a lower accounts to punch above their weight in terms of vehicles.
That grenade indicator dont help tankers at all if thrower is good. How you dodge tnt that explodes 0.5 after it touches tank? And tanks inf support is easilydealt by couple prrrrt prrrrt from ppd
Thrower has to perfectly throw TNT with little to no fuse count left where it has to land on, directly adjacent, or under the tank to kill, all while being close enough to do so while far enough away to not draw the ire of any support infantry or the tanker itself.
I’m not saying that hasn’t every happened to me, but I would say conservatively for every ten explosive charges thrown at me one actual kills me, conservatively, it’s probably more.
Well, I love the ability to use vehicles along side infantry ( no, don’t call me warthunder related name, because I hate war thunder in the first place for other reasons )
Anyway I do recognize that they need a lot of work, due to how unpolished they are, and above all, no balance what so ever, but they are fun to use. Exept when people suicide just to not give you the kill, or land in the water so they don’t give you any kill. Those kind , just do not appreciate anything.
More like remove AA and the feature of planes and pilot crews it self, you’re just making it clear you don’t know how to use hean tanks pz2 that starting tank can get all Russian tanks in moacow
As someone who wants the kill feed extensively, the PZ2 gets absolutely dominated by every Russian tank.
PZ2 vs T60 - You Straight just lose the vast majority of this fight unless you manage to viewport them twice. They can get through your turret armor and have more rounds to pump into you.
PZ2 vs T26 - Winnable, better odds than vs the T60 because you can pierce their gun turret. If you don’t immediately kill them in your 10 rounds and don’t have a way to retreat to cover you are just dead. If they get the drop on you you’re also just dead.
PZ2 vs BT-3 - Same thing at T26
All of these matchups are not in the favor of the PZ2, basically every scenario you lose in a head to head fight. Against the later models for Russia you can actually win in scenarios where you ambush them.
The PZ3 is irrelevant to the point I initially made. I’m talking only about the low level German Moscow Campaign experience. Where you can feel helpless against T60s because the PZ2 just gets absolutely destroyed by them and if you were to take out the early Bi-plane with its 50kg bombs the only chance you would have is a careless T60 player.
The PZ3 Ausf B does not have improved armor, the Ausf E does and absolutely destroys T60s without breaking a sweat, but you don’t get it until level 12.