Do not give too much power to mobile infantry

With news of the shoulder-fired AA weapon, my concern is that the development of the game is following down the same type of path that Battlefield 2042 did. (NOT A GOOD THING).

The major issue that occurred there is essentially they made run-and-gun gameplay far stronger than anything else, including vehicles that required multiple players to operate.

How does this tie into ENLISTED?

We have seen changes over the past months that have made run-and-gun infantry gameplay more powerful than any other options.

  • The use of explosive packs that can kill tanks is not restricted to AT soldiers. Even the launchers and AT rifles they have, have been less reliable than the explosive packs.
    The pick rate of explosive packs in comparison to AT soldiers is STILL tremendously skewed.

  • Engineer built, stationary AA guns were made basically useless as of a while ago. Many players favoring to instead shoot at aircraft with infantry carried MGs in their place, and now the introduction of an AA weapon that mobile infantry can use.

  • Countless examples of infantry cutting straight through fortifications without any difficulty due to no restrictions on what soldier type or supplies are needed to get through them, despite it requiring an engineer to build them in the first place.

  • Radio Operators far outpace the mortarman counterparts. Allowing run-and-gun players artillery capabilities without really giving up anything for them. Whereas the mortarmen have to manually aim each shot, and do considerably less damage.

MY SUGGESTION:

Take a step back and re-evaluate game balance.

Mobility of infantry is a benefit of using those infantry. If something has less mobility, is stationary, or can only be used/ deployed by certain troop types, those negatives need to be balanced out with benefits in other categories, and should be stronger than what the other generalized infantry can do.

There are still many of us strategic players that are holding out hope for this game to make a comeback on strategic gameplay, please don’t fall into the same development traps that games like the Battlefield and COD franchises did.
There is a reason we are here playing Enlisted, NOT Battlefield or COD.

18 Likes

As I said several times and you just confirmed.

Those things are useless, you should try to actually defending the point instead of spamming bullshit everywhere, first thing I do when I see a single sandbag built on the objective is bail out and camp either with plane or tanks or just ignore the objective, maybe if you stop doing that you will see more people defending the objective effectively on your games, last thing I need when defending is enemy soldiers using your bs as cover while attacking the point and that no matter if the sandbags are stringer or taller, they will still cover the enemy approach while hindering the defenders capability of harassing the attackers before they get to the objective.

If you enjoy engineer gameplay fine, be happy with rally points and ammo crates or the occasional AA AT Gun. Stop spamming sandbags and barbed wire or asking for buffs for that shit because no matter the buff it will still be hindering the people that are actually playing the game properly.

4 Likes

Don’t assume you know how I set up my fortifications unless you’ve actually been in a game with me. I assure you, I do everything I can to make it easier for my teammates to effectively defend.
Additionally, I set up some combinations of fortifications that are rarely seen otherwise.

If I don’t set up fortifications, my team gets steamrolled every time.

If I DO set ups defenses, it delays them a bit and if I am grouped with a full 4 man team, we can pull some victories.

The issue still is that it is considerably easier for players to run-and-gun and cut right through defenses far easier than they should, despite it taking time and materials to set up fortifications.

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Well, yep, too much MoBilE DyNamIc gamplay to use specified buildings or mechanics even if they are good or interesting. Game needs slight nerfs of speeds, for example, capturing, losing reinforcements, rushing on tanks, etc. It will make more functions useful

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Lol, those thing are not recent changes. Those things exist very long ago.
Some of those stuff already been nerfed.

Explosive pack had became worse against infantry.
Radio operator squad have longer artillery cooldown time than before. A team can no longer activate multiple artillery at the same time.

How is this favors run and gun? Using mg to shoot down plane is ineffective anyway. And that aa weapon is just a event weapon that won’t effect the game too much.

In conclusion, this game already favors run and gun from the start. This is not caused by some changes over the past months. You are probably just using this as a disguise to spam your nerf explosive pack and buff fortification ideas.

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There’s a reason why I called OP a Fortnite player with his obsession on construction of fortifications. There are other games where you don’t build anything but can still have strategic and tactical gameplay and it varies on the map where the only way to win is through the combination of teamwork, firepower and tactics.

Its already annoying to deal with cap points with some idiots decided to build too much sandbags and barbed wire even the pathways for the defenders to get in the point along with some other dumb decisions like blocking the pathway of the rally point that’s inside a house with sandbags where the reality is they don’t help and just slow the push or the defense down.

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Dummpacks are still dumm and need rework. Live with it

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Too much idiotic building =/= building is useful and playable. And if they already added some stuff, it should be playable. All that needed is slightly rework sorts of spamming, cap mechanics and mapdesign

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Explosive pack is ok for now. Live with it.

That’s by design. Enlisted is focused on infantry. If you want vehicles to be OP, go play Warthunder.

Nobody stated vehicles should be OP except pampered newbies who have too low IQ to use bombers while doing their cretinic meatgrinder. If you want sandbox duels without vehicles, go play CS

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All meaningful about infantry-vehicle cooperation I’ve said about year ago and since then i see more and more people taking my side lol. While complaining about OPs coming only from unskilled newbies

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I think it’s great to have the Luftfaust added, it just scratches off yet another of the many weapons I wanted to have in game.

I don’t think it will make gameplay “toxic” or whatever because this game has a very high TTK in the first place. There are countless ways your soldiers mowed down in the first place. I couldn’t tell you how many times I’ve been killed when I was building a rally point or getting into just the right position when a bomb, rocket, or mortar hit me. Even if a soldier had a Luftfaust the chances he’d be killed by something else before even getting to use it are very high. If you get killed by a Luftfaust welp we’re a WW2 sandbox shooter. And I’m pretty sure it will only be available for the AT class

Plus it will only be available in Berlin and I’m assuming the Allied invasion of Germany from the West and those are late war battles and there are tons of late war carnage there

Lol trying to prove your point by saying the people complaining are unskilled newbies.
You don’t have anything that is meaningful?

Lol so you don’t deny you are complaining bot

You and OP are complaining too, is both of you complaining bot?

Not sure How the Fleigerfaust is coming yet. Is it 3 weapons? is it only AT slot? Is it a squad? In which case it will present the choice between anti tank or anti air. Most Likely be High BR aswell where you really want panzer fausts.

AT rifles used against their appropriate year level vehicles are very strong (One of my favourite things to do). AT rifles will only get better when BRS hit.

I state obvious thing that overbuffed speeds and universality ruin gameplay. This is thing understandable even for non genius f2p audience

I thought you are talking about explosive pack just now?

Your suggestion is very good, I would also like this game to become less run-and-gun. So that all stationary devices and equipment that requires sacrifices have their reward. I think that gameplay, immersion, authenticity would gain a lot from it.

4 Likes