like i said they need to buff those factions. AT guns are incoming for all factions and we will see if they will get better rocket launchers and AT mortars for us and japan. btw all factions have tanks that can penetrate high BR tanks.
I agree I don’t think that the grey zone should be a place where fighting should take place. It’s already bad enough when you spawn in get two feet onto the fighting area and two or three of my AI are dead. With the Guerrillas they probably made them with good intentions but once again they fail to see how things can be exploited.
To fix the tank camping problem what if they just add a timer to your tanks when they spawn in. You get x number of seconds to leave the grey zone and enter the battlefield or you blow up and can’t spawn in a tank for the remainder of the battle. If you try to move back into the greyzone then the game kills you outright since there will be nothing that will cause you to have to go back or even near the grey zone barrier. The Devs can move the tank resupply a little further into the fighting area, so you don’t get the off chance that “Oh I want to resupply, and my tank tread hit the grey zone and I dead” response to the changes and also tankers will have to engage with the combat instead of just shooting from afar.
This also goes into another thread about tankers and infantry getting points for helping one another in the fight.
well this doesn’t change the fact that map favor frontal armor encounters and there must be a bit more BR IV and BR V tank balance King Tiger is the most armored tank in game and yet it moves with speed almost like a Pnather … like it has no armor at all then you have infantry vs tank there is anti tank mortars and better anti tank guns that can be given and some maps gray zones for the attackers must be removed almost so its easier to take such targets down or even better let also rocket artillery to be fired in gray zones so you wont even need to kill this tank he will have to move while he is moving you can take the point or he can chose to die from the rocket artilery
afff already assuming things… is just one of many ways to see it
They won’t solve it, but Tanks have enough protection in the grey zone as it is, so OPEN IT UP to Guerrillas and Paratroopers.
Man someone listened to their Econ teacher. Nice use of B.E.C.!
I like how all the GrayZone tankers are B-ing about this new mechanic. I guest players will have to utilize skill instead of taking advantage of a poor game design.
lol, spawn camping takes zero skill. Right now if a tank is able to survive in the greyzone for any period of time, that is a skill issue of you and your team, it is ridiculously easy to destroy tanks in game with halfway decent teamwork.
Like other said above, spawn camping is highly unlike to happen for long periods of time IF it even does happen. The new SMGs are underpowered, you only have a squad of 4 and it would be HURTING your teams ability to take or hold capture points as your keeping bodies from the capture points.
Did they mention if Para’s are being added to the tech tree?
I don’t see how the guerilla squad could be a problem for spawn camping. its not like its going to be the 10 players using them and if they do, i use paras, say hi from 40000 feet and jeronimo my way down to the point where no enemy will be. The premium squad has 4 soldiers and the tech tree will have 3. That said i am wondering, how a 4 men squad 20m away from the entire enemy army spawn point can spawn camp. How long can you hold? i mean there is kill cam and if you find yourself playing against good players, you get gang banged pretty fast. You have no engi so no ammo box and you have limited ammo unless you pick one from the floor. i believe those quads due to their size will be clinical instead of mass destruction. its pretty much, kill that tank and gtfo. Also, if its abused, it will revive paras. A good solution to reduce abuse, make it only premium.
Irony here is that it takes even less skill to destroy tank that for any reason decided to drive close to enemy infantry.
Any infantry soldier can detpack any tank relatively easily. KV being somewhat exception and perhaps some other tanks.
tbh the TT version seem pretty dangerous since they can equip any vehicle loadout (aka no AR) weapon and much more dangerous than premium version (excpet for low br i think premium are good there)
It has always been - the people crying about it have allways wanted to spawn kill.
While I don’t think that one squad of Guerillas will be a major problem, but what about two or three? Sure, we have kill cams when they work (I’ve had a few times lately when they don’t). But you get two to three squads on mic coordinating attacks and now the other team has to spend more resources dealing with those squads then capping an objective or defending a point. And with these troops being able to grey zone camp and pick up dead enemy weapons with full ammo you don’t even need to camp the spawn locations for long if you kill enough people and reposition somewhere else you can make the other team look at places coming out of spawn that you never look before which wastes time and can end a match even faster.
i see what you mean. so its not the reach in grey area, the problem is how many players can use that squad simultaneously. But In that case, if a lot of them spawn camp, wouldn’t be easier to use paratroopers instead of looking around?
I can see your point to use the paratroops like this and while I don’t have experience with Paratroopers in the game yet, I can say this as a scenario. Yes, is you use the paratroops to remove the guerillas in the grey zone. But in the same aspect you didn’t use the paratroops to drop onto an enemy tank to blow it up, or a contested point that your team just lost, and to top it off now that you’re on the ground you have to run into combat. And let’s just say for discussion’s sake by the time you get into combat another guerilla squad is back either back causing trouble in your grey zone or the one that you didn’t take care of is causing trouble in your grey zone.
I don’t know, I look at this game in terms of resources against other resources and when you give one squad the resources to directly affect the spawn of another team you have to do some serious balancing to make it not super abusable. And I don’t see that with the current version of the Guerilla Squad maybe they will do some patching with what they take away from the play test, but more times than not companies will take the notes they got from the test shelf them and after a few months say "Oh yeah that class is broken isn’t it.) and patch them way later then when they should have.
if a tank is brave enough to be out of GZ then i will use para on it, literally anyone with them does that
altho sure i didnt drop directly on it (cause that stupid) i drop NEAR it like 10m and destroy it
i meant using paratroopers to cap the point, not fighting guerilla. my point is since everybody is on offence in grey zone, the point would have less resistance, therefore easier to cap. Put a good flanking rally with paras and they are cooked. they can be all over the grey zone. spawn camping becomes obsolete. yeah you always gonna have those dicks who don’t care about the team but fortunately they are a minority. If you don’t have experience in paratrooper I highly recommend using them, they have the option to drop anywhere allowed or spawn on a RP. Plus German Paras BR1 is coming, its premium (sucks) but i believe with those guerrillas , we gonna use them a lot more. i believe overall we are overreacting and it would be better to wait and see for adjustments because some players paid for the squad and wouldn’t be nice to cut their “legs” right away because of hypothetical situation.
i think guriella squad will be abandoned , no f2p guy gonna play it and waste a slot for this