It is a really, REALLY irritating break in soldier progression, that doesn’t even seem to be a useful game mechanic.
There’s no reason why the new rifles can’t be upgraded as part of the weapon progression for the existing classes - the US airborne has 3 types of weapons to upgrade so giving snipers or engineers 2 shouldn’t be a bother.
Those’re just for CBT rn. They can’t just retroactively add shit in. Look at prem soldiers in Moscow and how their weapons are now unupgraded. How old soldiers don’t have access to any of the new perks.
I’m figuring they’ll just be rolled in with their Mk1 versions.
this is something that “triggered” my brain, and still now days.
like, why are they here?
i do understand their somehwhat effectiveness and differences. but i don’t understand why another parallel progression included to the already present one.
it’s like inception.
a progress inside another progress just to get " something "?.
I think these new squads are a test towards having the same squad multiple times, but with slightly different configurations. For example, Assault II replaced the sniper in 7th slot with a flametrooper. Kinda foreshadowed the squad changes, I suppose.
Did I miss something? Mine are still upgraded, unless they mentioned in OBT they will be downgraded?
@Josephs_Piano checked to see if the innate perks were different for the class 1 and class 2s but they are the same. I’m guessing it’s a placeholder until they figure out how to add those weapons in or differentiate the two parallel classes (ie. combat engineer and sapper or something along those lines)
Maybe… I think this approach is pretty naff TBH anyway - having 1 squad from each of 8-10-12 different divisions/regiments in the lineup really grates me as a bit of a historian.
Many of these troops would have been integrated with, or attached to, and infantry battalion - why not depict them as such?
A micro transaction could then be buying different units - often it would only be uniform patches and badges that would change so it should be cheap to produce and you could make a massive range of them - that way people can play in the grandfather’s regiment or whatever…
2 weapons to grind through per squad seems to be the intended limit, so it’s either there to save time or because you aren’t meant to get a squad to absurdly high levels just because of exponential exp costs.
The TOZ-B was never on the assaulter tree because it would’ve made for a 3rd weapon on it, now the PPD 40 would’ve been a 4th.
Engineers already had 2 weapons for Russia, the Dragoon and the Winchester 1895, same with snipers.
That’s pretty irrelevant IMO - weapon improvement do not restrict soldier and squad improvements which are the ones that actually reflect squad competence - and here’s no particular reason why you can’t spread the weapon improvements around among the other squads that just do 1 each.
Getting the level 44 with the US airborne squad doesn’t make it any better than a leve l36 or so anything-else.