as we all know
This is a (war) game
so
In order to increase the diversity of the battlefield and the versatility of equipment
Listed below are several proposals and arguments that are more suitable for use in games and will not make the environment too extreme.
(Last time’s proposal to diversify and improve motivation)
1
New features for (anti-aircraft gun/rocket) vehicles
2
Hammer universalization (allowing all soldiers to build bunkers)
3
Dynamic vehicle restrictions (maximum 6 aircraft and tanks)
4
Riflemen use anti-tank rifles
5
Anti-aircraft guns (map/building)
6
Anti-vehicle mortar improvements (downgraded/all-faction)
7
Extra aircraft (similar to extra tanks)
8
Gives explosive charges the ability to damage anti-tank bunkers, damaged fortifications, and vehicle wreckage
1
as we all know
The large-caliber anti-aircraft guns and rockets on ground vehicles are used for long-distance suppression or air defense purposes.
But in this game, in most environments, they have become paid sandbags and paid garbage with poor performance.
so
In order to increase their playing opportunities and actual combat capabilities, they will be given a mortar mode.
(1)
Anti-aircraft gun type vehicle
Ammunition universal
Range range 100 to 250 meters (based on balance so cannot be further or closer)
Minimum reload time is 10 seconds
(2)
The maximum angle of rocket-type vehicles will be affected by the turret angle
(In most cases terrain and turret angles prevent them from launching rockets from supply points.
Even if they had the chance to do so, the shooting trajectory would be too obvious and would be destroyed first by players with normal intelligence)
(Supplementary matters)
Considering the distribution of bunkers on most maps and the distance from the war zone, there is basically no so-called situation where you can stand at a supply point and fire unlimited shells.
Even if the rocket is fired at the replenishment point, there is an interval of 3 seconds to fire 3 rounds.
(Balance argument)
1.
The armor of this type of vehicle is extremely fragile.
The flash and shooting trajectory when firing will undoubtedly make them easier to detect, so there is basically no possibility of being unable to counterattack (whether it is guerrillas, aircraft or other means)
Please refer to [Extra Aircraft] below
2.
Their shooting results are as random and easy to judge as mortars.
Even the AI knows to stay away from shelling
So it’s very simple for humans, right?
2
as we all know
Players can build bunkers to protect friendly forces
but
Class restrictions make most players less willing to make more efforts for the survival of themselves and their teammates.
so
This can be solved by turning the hammer into a universal melee weapon (people prefer bayonets to axes and shovels anyway)
Use (gun butt strike button) to attack in melee
Material value 10
Only sandbags and anti-tank bunkers can be built
(Supplementary matters)
Maybe it would also be good to provide a wooden bunker with doors and windows blocked?
It can defend against a certain number of (anti-infantry) projectiles, rifle grenades and rocket launchers but cannot defend against bullet penetration.
Has durability value (refer to Japanese senior paratroopers)
20 rounds of half power ammunition
10 rounds of full power ammunition
5 of the aforementioned bombs
3
as we all know
Many times the number of infantry players is far less important than the ability of a few individuals.
For example
2 normal people and 8 idiots will never beat 3 normal people and 7 less stupid idiots
Since the number of infantry does not solve the problem of intelligence and selfish behavior
So why not increase the space for vehicles?
After all, this game is a more casual war game, isn’t it?
Environment deserves more flexibility
The maximum number of aircraft and tanks is 4
But the maximum number of battlefields is 6
4
as we all know
The anti-tank rifle is in a very awkward position
He can be very effective against fortifications but has difficulty dealing with mid- and late-level tanks.
at the same time
Anti-tank troopers are usually only 1 in each squad
This makes most players pay more attention to anti-tank capabilities when using anti-tank troops than against fortifications.
This also makes players more likely to be suppressed when encountering fortifications.
so
Rifleman should be allowed to use anti-tank rifles to solve the problem of players’ insufficient firepower when counterattacking light vehicles and fortifications.
(Supplementary matters)
German anti-aircraft rocket launchers should do the same and be lowered to level 3
That thing is garbage that no one wants.
At least give him more opportunities to play
5
as we all know
Most maps are decorated with numerous anti-aircraft guns (large caliber)
Have them fire shells at the enemy (armor-piercing shells x5/high-explosive shells x5/smoke shells x5)
This will be a new way to die
(1)
Make anti-aircraft guns on the map usable
(2)
Become the exclusive fortification of the mortar regiment
(Supplementary matters)
Reload time 10 seconds
Only one type of ammunition can be replenished at a time (armor-piercing or high-explosive)
The cost of replenishing ammunition is 1 ammunition and 1 material value (replenishment time is 10 seconds)
Refer to the shooting mode above [anti-aircraft gun/rocket (1)]
6
as we all know
Anti-tank mortars are a good thing
But their level is unreasonably high
The lower explosion range makes them even less useful than small-caliber mortars.
so
Anti-tank mortars should be lowered to level 3 and provided to Japan and the United States with something similar and then the ammunition should be adjusted a little
(1)
Provides regular high-explosive shells that can be replenished
Anti-tank shells become special shells similar to smoke grenades (cannot be replenished)
You can obtain an additional 10 ammunition with new professional skills or change the current skills.
(2)
The United States and Japan acquire new special ammunition capable of firing (white phosphorus/poison gas/or some kind of anti-tank ammunition)
The explosion range is half that of the Panzer 4 tank
The purpose is to burn the engine or poison the crew.
7
as we all know
Aircraft are highly targeted against high-risk targets
Especially when most teammates are performing poorly, it may even become the only effective means of breakthrough.
so
In order to avoid some extreme situations where there are no aircraft in the sky to fight against high-value units on the ground, players with normal intelligence will madly slaughter a whole group of selfish and lazy players and FPS competitive cognitive impairment patients.
Options should be provided for additional aircraft
(1)
Only 1 bomb (under 250kg)
Machine gun performance is not important
(2)
The usage conditions are
- There are no friendly player aircraft in the sky
- Aircraft holders cannot use it
(3)
This aircraft does not affect the rebirth grid of other aircraft (not counted in bomber and fighter grids)
8
as we all know
There are many types of bulletproof bunkers that can be made
From sandbags to fortification wreckage to vehicle wreckage
Friendly troops using bombproof bunkers are great
But bulletproof bunkers become annoying when used by enemies.
Although not many people now use the so-called fortification debris and vehicle debris to block roads and house doors
However, anti-tank bunkers can also be said to be quite difficult to deal with for certain groups.
so
The obstacle-destroying capability of explosive packs should be strengthened
2 explosive charges destroyed anti-tank bunkers and engineering bunkers
3 explosive charges destroyed the wreckage of the vehicle