Diversity Proposal Part 2

as we all know
This is a (war) game
so
In order to increase the diversity of the battlefield and the versatility of equipment
Listed below are several proposals and arguments that are more suitable for use in games and will not make the environment too extreme.
(Last time’s proposal to diversify and improve motivation)

1
New features for (anti-aircraft gun/rocket) vehicles

2
Hammer universalization (allowing all soldiers to build bunkers)

3
Dynamic vehicle restrictions (maximum 6 aircraft and tanks)

4
Riflemen use anti-tank rifles

5
Anti-aircraft guns (map/building)

6
Anti-vehicle mortar improvements (downgraded/all-faction)

7
Extra aircraft (similar to extra tanks)

8
Gives explosive charges the ability to damage anti-tank bunkers, damaged fortifications, and vehicle wreckage



1
as we all know
The large-caliber anti-aircraft guns and rockets on ground vehicles are used for long-distance suppression or air defense purposes.
But in this game, in most environments, they have become paid sandbags and paid garbage with poor performance.
so
In order to increase their playing opportunities and actual combat capabilities, they will be given a mortar mode.
(1)
Anti-aircraft gun type vehicle
Ammunition universal
Range range 100 to 250 meters (based on balance so cannot be further or closer)
Minimum reload time is 10 seconds
(2)
The maximum angle of rocket-type vehicles will be affected by the turret angle
(In most cases terrain and turret angles prevent them from launching rockets from supply points.
Even if they had the chance to do so, the shooting trajectory would be too obvious and would be destroyed first by players with normal intelligence)
(Supplementary matters)
Considering the distribution of bunkers on most maps and the distance from the war zone, there is basically no so-called situation where you can stand at a supply point and fire unlimited shells.
Even if the rocket is fired at the replenishment point, there is an interval of 3 seconds to fire 3 rounds.
(Balance argument)
1.
The armor of this type of vehicle is extremely fragile.
The flash and shooting trajectory when firing will undoubtedly make them easier to detect, so there is basically no possibility of being unable to counterattack (whether it is guerrillas, aircraft or other means)
Please refer to [Extra Aircraft] below
2.
Their shooting results are as random and easy to judge as mortars.
Even the AI ​​knows to stay away from shelling
So it’s very simple for humans, right?



2
as we all know
Players can build bunkers to protect friendly forces
but
Class restrictions make most players less willing to make more efforts for the survival of themselves and their teammates.
so
This can be solved by turning the hammer into a universal melee weapon (people prefer bayonets to axes and shovels anyway)
Use (gun butt strike button) to attack in melee
Material value 10
Only sandbags and anti-tank bunkers can be built
(Supplementary matters)
Maybe it would also be good to provide a wooden bunker with doors and windows blocked?
It can defend against a certain number of (anti-infantry) projectiles, rifle grenades and rocket launchers but cannot defend against bullet penetration.
Has durability value (refer to Japanese senior paratroopers)
20 rounds of half power ammunition
10 rounds of full power ammunition
5 of the aforementioned bombs



3
as we all know
Many times the number of infantry players is far less important than the ability of a few individuals.
For example
2 normal people and 8 idiots will never beat 3 normal people and 7 less stupid idiots
Since the number of infantry does not solve the problem of intelligence and selfish behavior
So why not increase the space for vehicles?
After all, this game is a more casual war game, isn’t it?
Environment deserves more flexibility

The maximum number of aircraft and tanks is 4
But the maximum number of battlefields is 6



4
as we all know
The anti-tank rifle is in a very awkward position
He can be very effective against fortifications but has difficulty dealing with mid- and late-level tanks.
at the same time
Anti-tank troopers are usually only 1 in each squad
This makes most players pay more attention to anti-tank capabilities when using anti-tank troops than against fortifications.
This also makes players more likely to be suppressed when encountering fortifications.
so
Rifleman should be allowed to use anti-tank rifles to solve the problem of players’ insufficient firepower when counterattacking light vehicles and fortifications.
(Supplementary matters)
German anti-aircraft rocket launchers should do the same and be lowered to level 3
That thing is garbage that no one wants.
At least give him more opportunities to play



5
as we all know
Most maps are decorated with numerous anti-aircraft guns (large caliber)
Have them fire shells at the enemy (armor-piercing shells x5/high-explosive shells x5/smoke shells x5)
This will be a new way to die
(1)
Make anti-aircraft guns on the map usable
(2)
Become the exclusive fortification of the mortar regiment
(Supplementary matters)
Reload time 10 seconds
Only one type of ammunition can be replenished at a time (armor-piercing or high-explosive)
The cost of replenishing ammunition is 1 ammunition and 1 material value (replenishment time is 10 seconds)
Refer to the shooting mode above [anti-aircraft gun/rocket (1)]



6
as we all know
Anti-tank mortars are a good thing
But their level is unreasonably high
The lower explosion range makes them even less useful than small-caliber mortars.
so
Anti-tank mortars should be lowered to level 3 and provided to Japan and the United States with something similar and then the ammunition should be adjusted a little
(1)
Provides regular high-explosive shells that can be replenished
Anti-tank shells become special shells similar to smoke grenades (cannot be replenished)
You can obtain an additional 10 ammunition with new professional skills or change the current skills.
(2)
The United States and Japan acquire new special ammunition capable of firing (white phosphorus/poison gas/or some kind of anti-tank ammunition)
The explosion range is half that of the Panzer 4 tank
The purpose is to burn the engine or poison the crew.



7
as we all know
Aircraft are highly targeted against high-risk targets
Especially when most teammates are performing poorly, it may even become the only effective means of breakthrough.
so
In order to avoid some extreme situations where there are no aircraft in the sky to fight against high-value units on the ground, players with normal intelligence will madly slaughter a whole group of selfish and lazy players and FPS competitive cognitive impairment patients.
Options should be provided for additional aircraft
(1)
Only 1 bomb (under 250kg)
Machine gun performance is not important
(2)
The usage conditions are

  1. There are no friendly player aircraft in the sky
  2. Aircraft holders cannot use it
    (3)
    This aircraft does not affect the rebirth grid of other aircraft (not counted in bomber and fighter grids)



    8
    as we all know
    There are many types of bulletproof bunkers that can be made
    From sandbags to fortification wreckage to vehicle wreckage
    Friendly troops using bombproof bunkers are great
    But bulletproof bunkers become annoying when used by enemies.
    Although not many people now use the so-called fortification debris and vehicle debris to block roads and house doors
    However, anti-tank bunkers can also be said to be quite difficult to deal with for certain groups.
    so
    The obstacle-destroying capability of explosive packs should be strengthened
    2 explosive charges destroyed anti-tank bunkers and engineering bunkers
    3 explosive charges destroyed the wreckage of the vehicle
2 Likes

this makes many classes irrelevant and would not help the classes system

1 Like

For example?

The At gunner and Engineer

1 Like

At low tier the 9 man riflemen squad would be ridiculous

In principle, not many people will use 9 anti-tank rifles
Because compared to heavily equipping and using an anti-tank rifle with a movement penalty
It is more reasonable to combine a small number of 1 or 2 to make up for the shortage of anti-tank personnel.
This is true even for low-level environments
Anti-tank launchers are used far more than anti-tank rifles
If there is an infantryman who can share the duties with an anti-tank rifle, the player can do more and be more comprehensive.

The most important things for engineers are the respawn point, anti-tank guns and anti-aircraft guns (refer to the content of the previous article)
So there is no problem

You should reformat your post it’s hard to read. The best would be with some images.

It took me 3 hours to solve this article
Maybe you can tell me what parts I need to change
This can save me a lot of time

As for the pictures, it might be a little difficult
I’m not very good at painting

As soon as you said “officials” I stopped reading.

destruction of buildings like battlefield game

hammer catolicism would be good. :neutral_face:
defense missions would feel less miserable
if people believe in THE BUILDER
and start using its symbol :face_holding_back_tears: :laughing:

as in 6 tanks and 6 aircraft or 3 and 3 either way go play warthunder, this is not an infantry hunting game

increasing vehicle spawn would mean increasing infantry numbers which would a crowd existing maps and b strain existing player pool,

if you want an all vehicle mode again go play warthunder or world of tanks or any all vehicle game this is combined arms.

2 Likes

This entire post is just a vehicle main/HE spammer not wanting to have to play infantry lmao. Flag just wants to turn it into a mini-WT, and he is already known for having a massive pseudo-superiority complex (because he tries to imply he’s intellectually above everyone while defending the lowest skill levels of game play [asking for bringing back WP/Impact spam, vehicle cycling, and defending Greyzoning]).

6 Likes

This is of course not an infantry hunting game but a war game
War is composed of many factors
This is why other gaming experiences should be enhanced
Instead of being reduced to decoration because cognitively impaired patients in FPS competitive games come to war games to cry.

There is no need to increase the number of infantry
as mentioned above
Since limiting the number of infantry cannot solve the balance problem caused by player abilities,
Then increasing the number of vehicles won’t be a big problem, right?
I believe that normal people except idiot infantrymen who like to commit suicide know how to deal with tanks and aircraft.

This is a war game
He should be made up of many things
No matter what your enemy uses to kill you, it’s perfectly reasonable
The so-called manifestation of skills is never limited to personal marksmanship ability, but includes more items such as efficiency and tactics.
So we shouldn’t just focus on the experience of a single gameplay
But the current experience and environment are too biased towards FPS
That’s why I make these proposals

Normally I respect all players
I am also willing to make some compromises that slightly conform to the other party’s ideas.
But the most basic premise is that they will also respect players with different play styles.
so
I have no respect for bringing the gameplay and cognitive impairments of other games into a completely different game, always thinking only about myself without considering others, and always attacking players who think differently by crying, slandering, labeling and other standard group bullying methods. to satisfy their own ideas

thats like you’re opinion so no it is a big problem, the ration of vehicle to infantry is based on things like the power of vehicle weapons. numbers may coddle the infantry but the gray zone coddles vehicles. letting vehicles have a death cloud they can shoot out of only serves the vehicles.

firstly
No matter how powerful the attack is, it’s useless if it can’t hit, right?
The map of this game is huge and full of obstacles
Whether camping or on the front line, the bomb thrower will have a blind spot in any position.
Only a few positions can provide relatively good views (there are still blind spots)
Any human being with normal intelligence can find a path to temporarily avoid or take a safe detour.
This is why dodging tank attacks is easy
Anyone who is not an incapacitated idiot knows to avoid it rather than become a long-term victim.
Secondly
You do have enough anti-vehicle means in the game
I believe it is not too difficult for any player with normal intelligence to prepare at least 1 or 2 anti-tank solutions.
last
This is war PVP
This is why players who use tactics and equipment can always massacre players who are very poor in skills or thinking ability.

What?
You said you just want to be an infantryman who carries out a suicide charge with a gun?
Then please take responsibility for your own death like the supporting characters in those movies where idiots charge.
Instead of blaming the problem on the enemy who kills you

because a tank is an immobile pillbox lacking the ability to move forward or backward turn right or left and can only take hits.

a yank lacks weapons including a machine gun with all but the smallest magazine nor does it have a cannon that can shoot point blank without doing itself Grevious harm.

crew are unable to exit the vehicle and are trapped inside unable to do even the simplest repair work on there tank.

each side is limited to a single vehicle preventing either infantry or tanks or planes from working in concert.

there is of course no death wall leaving every tank vulnerable from hordes of infantry and not slowly killing them.

tank crew are completely blind unable to see even an inch in front of their face without even the slightest sight magnification.

tanks cannot shoot out from there happy fun time death zone to any point on the map having a weapon with far lass range then an at rocket.

tank rounds all must hit an infantry soldier and can only down them splash damage does not exist.

all tanks can penetrate all tanks they see and no tank is capable of one shooting another tank and killing the entire crew.

I guess there’s something wrong with your brain.
You might have a cognitive impairment or something.
Or you have never played this game or have misunderstandings about tanks.
I suggest you seek help from the nearest mental health facility

I see you do not understand sarcasm