Ditch irrelevent perks to crewmen

My crewmen does not need to be able to jump 40% higher, or have more accurate rifle fire when turning. He needs to operate a tank better. Same with pilots.

8 Likes

Sometimes it is useful. I have seen a guy in a tank that cleared the way to objective, drove next to it and jumped out of that tank and capped the objective as he basically had small assault squad. Also when you meet a Grant in AB41 it is better to use it as a fast troop transport carrier and tnt that grant.

1 Like

But you don’t need inf perks to do any of that. I end up just constantly rerolling my perks so that I can get something relevant. It’s tedious and pointless.

1 Like

it might be for you, and for many of us.

but some, actually want that perks, we have to respect that.

More options are never bad.
Sometimes you have to exit your tank and let the crewmen fight as infantry (I did just that once and won the last cap in Quarry at the last second, because tank crewmen into the tank do not count when capping, but if they exit the tank they do). So some infantry perks might not be wasted.

The only perk I care for is vitality. The rest I can’t be arsed to reset.

Nah, there’s some really great gunner and loader perks. But having to constantly re roll for them is annoying.