Disabling collision on grenades/grenade shells

The title.

I have tried a lot of things, but in vain.

In the case of rmn-50 shell:

removing the line entityTemplate:t="neiman_mine_phys" turns the shell into a bullet, but because of that it won’t explode on contact + explosion effect is missing.

removing rocket_shell entity yields no results.

Can it be done?

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I think it may be related to other attribute values. (which is a totaly black box for us)

You may try to directly replace the shell attribute and copy a value from a certain tank shell to modify it.

I think it may be related to other attribute values. (which is a totaly black box for us)

That’s what i’m afraid of.

You may try to directly replace the shell attribute and copy a value from a certain tank shell to modify it.

I need the grenades/grenades launchers go through the rendinsts i use as invisible walls. Bullets can go through, but not human/grenades.

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