The title.
I have tried a lot of things, but in vain.
In the case of rmn-50 shell:
removing the line entityTemplate:t="neiman_mine_phys"
turns the shell into a bullet, but because of that it won’t explode on contact + explosion effect is missing.
removing rocket_shell
entity yields no results.
Can it be done?
1 Like
I think it may be related to other attribute values. (which is a totaly black box for us)
You may try to directly replace the shell attribute and copy a value from a certain tank shell to modify it.
I think it may be related to other attribute values. (which is a totaly black box for us)
That’s what i’m afraid of.
You may try to directly replace the shell attribute and copy a value from a certain tank shell to modify it.
I need the grenades/grenades launchers go through the rendinsts i use as invisible walls. Bullets can go through, but not human/grenades.
1 Like