I am a proud engineer and love constructing insane fortifications. The current mechanic is great and I don’t see anything else required for engineers or don’t need any tweaks. Of course, AI engineers are practically useless and commanding every AI to construct something is too time-consuming. Basically, the AI is useless and it would be great to improve this, however this isn’t what I want to discuss:
There is this great feature in Enlisted which many (new) people still don’t know; you can dig trenches using shovels and these trenches are insanely good for defense. Whether that may be against artillery or bombs, because your sand walls won’t help that much, or simply to peek & snipe. Trenches are the perfect first layer of defense and I love digging trenches when I have the time to do so. They offer a new variety and more options for the fortification and the organization of it and actually are so useful. Its satisfying to see an entire squad get stuck in a trench filled with barbed wire or AP mines. Its satisfying to see a tank getting stuck in my wide trench because I blocked the roads with mines and czech hedgedogs.
However as useful as it may sound, the reality is totally different. Most maps are basically unfit for digging trenches or fortifications in general and in most situations you don’t have the time to spend minutes digging (even if you have perks it takes a ton of time to make it deep & wide).
So unless we have enough time - by knowing where the next point we need to defend is, we need something else to fix digging. The issue with the cap points is known and I am a supporter of having the defenders know where their next point is, after all this could avoid some matches taking 5 minutes (if the team is bad). This would obviously allow us engineers to build more.
So my solution to this issue:
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First of all I think trenches should reward points. I don’t think you get anything now and trenches are pretty useful as explained. What do I get by contributing so much that the enemy team can’t use tanks until the next spawn is available because I digged hundred meter long trenches through the forest and no main road is available? I feel like, if a tank gets stuck or people use trenches e.g. by having the damage absorbed or by building rally points the digger should be rewarded. Rewarding the digging itself isn’t really useful because then some people will just endlessly dig and they might even ruin it by doing so.
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Second of all I think we need more spots to dig, or at least improve the current situation. If there is some leaves on the soil I can’t dig? Seriously? I understand that trenches shouldn’t be too op or break the AI pathfinding, but on some maps you practically can’t dig anywhere, to the point where I needed time to find a spot for a 1x1 hole just for the rally point.
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Lastly, I feel like, if we won’t get to know where the next cap point is or if we don’t even get rewarded for our trenches, that we should be able to dig faster: Make the engineer AI useful for once. I assume the trench feature wasn’t added for no reason, because if nothing changes it literally was. It seems like matches get faster and fortifications decreasingly matter, because people just rush and grind. If an engineer squad of 6 could dig a wide and long trench it would make a huge difference as said. So why can’t we command AI to help dig trenches? If it’s not the regular AI, at least engineer AI please. Engineer AI sucks it’s just a regular rifleman. Or maybe allow both to dig trenches and then add another perk to the engineer perk tree, next to melee damage, making them able to dig better than regular riflemen or something.
Unfortunately I couldn’t keep it short but I think the last part is pretty visible and that’s my suggestion, the other introduction is just context and reasoning. I don’t see any downsides of being able to dig trenches faster, after all trenches have their downsides too. But we players should take the risk of digging a trench and possibly making it a nightmare for our team - like with barbed wire. If AI still continues to walk into barbed wire and get stuck until it dies I think trenches would be a nightmare for them, though I didn’t have problems of that kind yet.