- Add an option, that overrides “dofNearAmountPercent” to 0.0 for every gun:
- Change a way camera positioned in aim. Right now camera position depends on “aimNodeIdx”. And this is a discrete value, that snaps camera to predefined position, positions differs from gun to gun and for some of them perfect position couldn’t be found. For example springfield:
Option 1 (Qake style) value 16:
Option 2 (Almost perfect) value 0:
Option 3 (How?) value 3:
Option 4 (Okay?) value 4:
Option 5 (Spaghetti noodles) value 21:
Option 6 (Third person) value 42:
How it should be (made with free cam):
I think, its better to make camera position depend on linear value, so each gun position can be adjusted perfectly.
And here are more of cool aiming (still isn’t perfect because of prev problem):
Type 38:
Tommy:
STEN: