DEV's stop making the battlefield MAPS so small

Why do some of your damn maps have to be so small? Some of your maps let you go in a building in the front door, but not through the back? Why is there usually only a couple meters behind the enemy lines for your paratroopers to use. This is what paratroops do, drop in behind enemy lines, but the way you set it up, they might as well just skip the flight entirely and walk in with everyone else.

I can kind of understand the Pacific maps being small since some of the islands are small, but not all islands, and certainly not Europe or Russia which are BIG, so there is no reason to constrict the map area. No, I don’t expect the DEV’s to change it, or even see this post, but it’s kind of frustrating when frontal attacks are getting squashed, and yet there isn’t enough room to try and flank the enemy on some maps

23 Likes

More space to manouver and bigger objectives would be nice.

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Played BR2 against the Japanese yesterday - we couldn’t leave our own spawn as the attackers, I got killed by anti tank mines LITERALLY 10 meters away from my spawn.

Just like the train gamemode, many Pacific maps have zero spawn protection.

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Adding a war thunder like enduring confrontation mode in costum is the simple choices, just a big map who have portion of other map with random generated objective

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Majority of the maps in this game suck, its like playing call of duty.

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“At LeAsT bEtTeR tHaN hLl”

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Yeah, I played Allies vs Japanese and the only way in was through the front, when I tried to go in the back I got the “Soldier get back to the battlefield”. Another thing that is not an issue but an annoyance is when your side is supposed to be attacking and your game announcer keeps saying “our mission is to hold our position”. :rofl: Well, if we hold our position, how in the world are we supposed to take the control point? :thinking:

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Playing BIG ACTION Volokolamsk custom map, a confrontation mode that use the entire winter Moscow map is like a whole new experience of Enlisted for me. It kinda shame that the map itself losing potential of having a greater scheme of war by getting split into a small portions.

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Some War Thunder maps could be used for Enlisted, like Karelia for example.
Even though there is no Finnish campaign.
However, I do see flaws with bigger maps. Because bigger maps may surely require a much larger player count, so it does not feel empty, and I’m pretty sure some players would much prefer a lower player count.
I mean, I don’t have a problem with maps except Steel Mill and Ruins of Vaux. I never want to play those pieces of garbage. But that’s not the point. I sometimes feel that there could be some areas that could be potential combat zones, or bigger, but it doesn’t really bother me.
I also feel like certain fronts such as Seelow Heights need more fighting spaces, rather than some boring old open train tracks.
Although, in conclusion, I still support this and the flaws that I mentioned are the least of my concerns, but this would still be a good idea for future updates and expanding campaigns.

Fun fact:
Except gavutu it doesnt.
New georgia was 2,037 km2 in size
Guadalcanal was 5300 km2 in size
How much of them we use ?

If df want to keep this game combined arms with monstrous tanks and planes, they would better use big maps.

Greyzoning is not a cause, its the result of maps.

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They essentially ruin their own game by some of their constrictive rules. Some maps are so small, there virtually is no way in but frontal attack, and if your defensive is a stacked vet group, then the match is virtually over on the first obstacle. NTM a small map means it is easy to sit on spawn points, thus furthering the easy destruction of the attackers. The only thing you can hope for is that the defenders are all noobs, and your the one with the group of stacked team mates. :wink: Add the poor match making that the DEV’s gives us along with their lip service that they were going to address it, but really didn’t, and again, most of the matches I play in are not close.

Poor restrictive map size + poor BR match making = uncompetitive games filled with lots of deserters. Not a recipe for growing the game IMOP. But hey, as long as we get them shiny new small but overly priced premium squads, we keep coming back, and the DEV’s keep making money without ever fixing any of their problems. :rofl:

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and better than PS :smirk:

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Yeah. Really a shame they cant get overnerfed automatic weapons with ridiculous dispersion, greyzone tanks, useless light tanks amd bikes and/ or map-destroying rockets like the best game of mankind.
Really weird that no other (sucessfull) game tried to make such wonderful small maps for combined arms games. Makes you wonder.

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thats objectively imo the worst LIE i have ever heard about maps in this game, is the fucking opposite, most maps are good to meh, yes there are bad maps, BUT NOT ALL ARE BAD!, only a select few are bad BUT NOT ALL!!

Larger maps alone would not make much difference. Except for the first few moments before you get close enough to the objective and build a rally point.

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What part of my comment said “ALL MAPS WERE BAD”? Try using your fucking good eye next time you read a comment. :wink:

Never did I say all, but most. Which is just fact.