Right now the choices on what concerns updates and game mechanics improvements are completely based on the arbitrariness of the developers,without the players knowing anything before an update, making the latters like a roll of the dice, since there is no telling if the players would like it or not, or if they consider an update useful/needed or not.
Now, I know that updates are a lot statistic based, but what about doing polls more frequently in order to combine the numerical aspect with the player’s feelings and give them an hint about what to expect in the future? @Keofox
I fully agree with you.
However, we are not responsible from the development of a video game. We are just player that express their vision and their desire.
Some company doesn’t respect the opinion of player: “You think you do but you don’t”.
Some do.
At the end we have no tool but to keep using the forum, hoping they know better what they are doing than Blizzard Activision, Betesda, EA, Dice, Rockstar who scrach their balls with the opinions of the consumer.
I have faith in this game and I support the devs as much as I used to love Blizzard games before the dark time, 15 years ago.
I want to help them to (I do with all the money I poured in too, eheh )
It’s why I support the idea of polls, to prevent them from doing stupid moves that will just mine their playerbase in the long run. Like H&G…
More devblogs, voting polls, or even official youtube channel are a good sign of friendly approach towards players and i would certainly welcome that. It can differentiate Enlisted from others and hopefully it would start becoming notorious thanks to its good developers.
Many projects actually works well thanks to this mindset and many doesnt grow anymore for not obeying it.
Playerbase as a whole evolves along with game and its highly unproffesional to not listening to it. Enlisted has a potential to become great and i have no intention to see it sinking because of incompetence to listen.
This almost always ends in failure the developers end up making updates and changes based on stats instead of actual experience in the game. I’ve seen too many dev teams do this and it just doesn’t work.
Honestly to develop the game your making and to make balance changes you need to play it to a decent level on a regular basis otherwise your not going to have a clue on what to change and your just going to end up making changes that frustrate your player base. You never want to do this as you will just end up losing players.