I don’t actually mind the destruction mode, but lately I have played a couple level two Soviets vs Germans where it appeared that someone had spent the entire match fortifying the last destruction target. It was a Russian horse Stable, and every door had hedgehogs, one had multiple, Every inch of the floor was covered with barbed wire, and AP mines were everywhere. The upper level was completely sand bagged with a machine gun implacement at the top, and if you got into the Stable you were instantly cut to pieces by the MG and half a dozen others all on the upper level.
We waltzed through the first four destruction points, and still had damn near 900 dudes, but couldn’t hardly even get in the door of the final one. This has happened twice, so my assumption is that people are going to the last destruction point way before we are getting there and overly fortifying it. I do know you can go into the later destruction points before they come up because I have, hell I even spawned into one once. So, DF needs to do something about people being able to jump several destruction points. I mean, it seems to be a good strategy, however, if this becomes the norm it’s going to ruin destruction.
What I would do is put the final two destruction points in the gray zone till the third one is destroyed.
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Same thing on a high BR map, I think it was Berlin.
Once, I was building defences around our bomb.
But it was so quiet there and nobody came…then I realized I was working on the next objective.
Had to run to our bomb that was actually under attack.
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The first time I realized you could go to a future destruction site was when I spawned right next to the bombing target, then after dropping a couple AP mines realized this wasn’t even active yet and sprinted to the active sites. I don’t know if you can get to the fourth of fifth if your still defending the first couple, or if it only becomes active when your defending the third, either way someone had way to much time to fortify this. I have a few squads with four or five engineers, so I guess I could employ this tactic, however I think this would just ruin destruction, and I kind of like it…Most of the time.
I mean, I guess it is good strategy, and someone or some people have picked up on it, so I hope it doesn’t become the norm.
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Oh no - someone is actually thinking ahead and planning - that is SOOOooooo unfair!!
ETA: you know a couple of expl packs will get rid of teh wire and mines, right??
If it is going to stay permitted, then everyone should do it, have fun playing destruction if this is the future.
I’m sure that would help in our quest to lower desertions.
If that is the case, then just open up all five destruction points at the start of the game for both teams.
Do explosion packs do away with hedgehogs?
BTW, at one time, I think every defender at the beginning of the games spawned in the defense point, and everyone complained that the defenders had to much time to fortify the cap point, well, IMOP this is about the same if people are allowed to jump two or three points into the future and fortify it. And if you read and comprehended what I said, I said it was a good strategy, but also said if it is going to become the norm then it is going to ruin destruction.
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Only way to remove hedgehogs is by deconstruction unfortunately. And even then, I think only engineers can take down a hedgehog. Or at least it’s quicker that way.
I don’t even think it’s a destruction only issue. I’ve encountered Bob The Builders in every game mode and it makes me wonder how they even have enough time to add that many fortifications. It’s bad enough if it’s the enemy team, but if it’s your own teammate. . . . .
Let me just say it makes me want to add team killing as a feature to the main game mode. Or team votes. Both would work as a stress relief.
I didn’t even know that was a thing. Now I’ll know for the future so that I can Bob The Builder the place.
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I only found out because I once spawned there, which confused me, till I figured out it was not even in play. However, I have never tried to go to the future destruction points if I am on the setting the bomb side, I wonder if it is even possible for the side trying to set the bombs. I am going to guess no, and if you could I doubt you can set the bombs if the previous ones are not blown up.
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Sadly, greyzone exists. I don’t see the reason why anyone would willingly run to inactive bomb points, as you could be the difference in holding and not holding the active point.
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With that good fortification, i suggest the Partisan and Tank HE n Smoke Combo, maybe add some coordinated arty HE or Smoke for extra area denial.
Partisan for Delaying Reinforcements and destroying RP and ST.
Tank HE for Active Area Denial
TANK Smoke for Concealment and force defenders to get close to u
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No - just wire, mines and sandbags (and MG’s and Ampulomets and men)
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Gasp …use …tactics??? 
Whatever next…combined arms?? 
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i myself becomes the combined arms
In some battles teams actually use some brain power. The OP pretends everyone is going to do this.
Did I say everyone brainiac? I said I have encountered it a few times, and “IF IT BECOMES THE NORM”… The key word there genius is “IF” Try comprehending with the functioning side of your brain next time instead of “pretending” to know what your talking about.

IF is never gonna happen. It is brilliant when defenders do the right thing, therefore in this day of idiocracy, it should remain rare to see. Are you sure or not sure?
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Had similar things happening many times before, in my opinion that could be easily taken care of with few throws of explosion charges, only czech hedgehogs would remain
The lemmings disapprove of anything other than “hey lets follow these guys” 
Well, it’s happened to me three times in the past month, so you decide. You know, spawn camping was never an issue either, until it was. 
They are bringing in new partisans to resolve your concerns.