I know this is probably not happening due to technical limitations, but I’d really like to see destructibility applied to pillboxes and buildings as well.
Now that we have destructible buildings even in War Thunder I feel like all the mortars and bombs should be able to damage and destroy at least the wooden buildings all over the place, maybe even knock out walls or furniture of concrete buildings. The damage doesn’t have to be super realistic or anything, but I’d like to see the battlefield change as the battle rages on. Pilling on craters from continuous bombing, defensive buildings and bunkers reduced to rubble, super defensive positions slowly crumbling from continuous bombing and shelling. It would also incentivize using engineer to make defensive positions as the ones you started with get destroyed over time.
I realize that implementing something like that would take a lot of time and effort and would probably wouldn’t even be available till far future, but I’d really love to see it eventually happen.
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Right now buildings are your only protection against mortars, bombs and artillery. Those weapons would get heavily buffed if they could punch through hard cover
Naturally, you’d follow increase in destructibility with a reduction of explosive weapons. Either make then less powerful or reduce the amount of explosive weapons available. Or you could have only partial destruction and buildings that you’d have to keep mortaring and shelling the entire round to fully destroy. So it would balance itself out either way.
Reducing availability of explosive weapons doesnt work as at some point, some players will own everything at least 10x, or enough to equip any combination of squads.
Bombs, as of now, actually are pretty weak, but are hard to counter.
Mortars are uncounterable and OP as hell
Arty is buggy as hell, lands all over the place, would cause massive teamkill casualties if this feature made it in before arty aim is fixed
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[Destructible buildings]
I would suggest something in the veins of BFBC2 partial destruction
The devs have already commented on this. They will not be adding building destructibility in game.
Heres a copy of what they stated after the Berlin test:
Q. The destruction of small objects and fences looks good, but are there any plans for larger buildings?
There will be no destruction for larger buildings. The explosive mass in tank shells are too small to consistently cause serious damage, even to small wooden houses. You may notice a lot of historical photos where heavy aircraft bombs, rather than armoured vehicles or explosives, caused the main destruction. Only in the most difficult cases would crew spend their valuable shells to destroy defensive positions in a building, but even so, the building would not be destroyed. That’s the very first reason.

Grudinin’s Mill in Volgograd (Stalingrad), was surrounded and under fire for 58 days
The second reason is due to game design. Even by accurately recreating the government quarter of Berlin, we added intermediate capture zones which are markers of your team’s progress. The possibility of their complete destruction will literally destroy the balance by depriving the attacking side of the opportunity to gain a foothold on a position. You were able to see such situations during the second test when one of the points, which was reinforced with sandbags, could be completely destroyed and the attackers had to lie in the bare field while under the fire from many other positions.
At the same time, we understand the importance of positional battles and therefore, for example, log houses can be penetrated with large calibre weapons and even machine guns. We will continue to pay attention to such details in the future.
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