Destroyers - How?

Does anybody know how to place an Anderson Destroyer, aka destoyer_anderson_a?

Every time I try, and I’ve tried in all campaigns including Normandy, it doesn’t place and gives an error about how it couldn’t properly create it.

And that’s inputting it in to the .blk scene file as just searching entities or rendist options doesn’t even show the destroyer.

Any help would be greatly appreciated.

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A great deal of entities that are in the mod creator do not have models in the game and I would assume this is another case of that. You won’t be able to spawn that in, sorry.

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I appreciate the reply but, respectfully, it must indeed be possible to spawn in somehow, as others have done so.

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-Acewolf 44’s “DDAY”.

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-Hungary Hippo’s “German Attack 4 (Normandy)”

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-Yopsius’ “Demolition Rush WW2. Houses Being Destroyed”

I’m just at a loss as to how they have managed to achieve it.

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haven’t tried it myself but im pretty sure you need to unbake the destoryers on the normandy map and then copy and paste its part from the .blk to what map you need it on

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There are some rendinsts which are not on the list of choosable objects. Destroyers are one of them.

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By editing scene.blk (or use Toolbox in Normandy).

In your map create entity game_rendinst.
And edit property ri_extra_name (choose any object).
Then open scene.blk (by any txt editors like word or notepad) in userGameMods/YourModName.
And change ri_extra_name to destroyer_anderson_a.

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I did originally try doing it through the scene.blk exactly like that but I’m dumb and was replacing the “game_rendinst” template part with destroyer_anderson_a, and not the ri_extra_name lol. that’s why u don’t work on mods late at night xd

Thanks for the help there.

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