or at least traces of war after some fire fights.
Houses that collapse after some arty strikes.
Or holes in the terrain after bombing.
Blast holes in walls from heavy caliber.
or at least traces of war after some fire fights.
Houses that collapse after some arty strikes.
Or holes in the terrain after bombing.
Blast holes in walls from heavy caliber.
Holes in terrain could easily make things unplayable for tanks considering we can spam artillery every 30 seconds.
Houses collapsing would result in negative FPS for a lot of people on lower end rigs.
Both were denied because of gameplay and possible performance issues for others.
What a shame
they said no
I read the QnA and was it like an actual “no”? Didn’t they say they could do it but were unsure about the craters for tanks and no cover for infantry?
They did say that they have the problem with tanks getting stuck in craters and infantry loosing all cover (plain map with nothing on it due to artillery spam). They did however confirm there will be small scale destructible stuff such as the walls on Omaha beach map. From the looks of it we won’t get anything crazy like bf5 but we will have stuff to smash.
It was a no. Stop trying to revive and have debates on bad ideas that were already rejected by both the community and the developers themselves.
Lmao it was a simple question, I am against is as well, just asking if the devs were set in stone with it. And as I see the terrain question every 2 days pop up, it doesn’t seem like it was rejected by the community. More like rejected by the 3 vocal guys on forum.
Here was their comments from a year ago:
Q. The destruction of small objects and fences looks good, but are there any plans for larger buildings?
There will be no destruction for larger buildings. The explosive mass in tank shells are too small to consistently cause serious damage, even to small wooden houses. You may notice a lot of historical photos where heavy aircraft bombs, rather than armoured vehicles or explosives, caused the main destruction. Only in the most difficult cases would crew spend their valuable shells to destroy defensive positions in a building, but even so, the building would not be destroyed. That’s the very first reason.
Grudinin’s Mill in Volgograd (Stalingrad), was surrounded and under fire for 58 days
The second reason is due to game design. Even by accurately recreating the government quarter of Berlin, we added intermediate capture zones which are markers of your team’s progress. The possibility of their complete destruction will literally destroy the balance by depriving the attacking side of the opportunity to gain a foothold on a position. You were able to see such situations during the second test when one of the points, which was reinforced with sandbags, could be completely destroyed and the attackers had to lie in the bare field while under the fire from many other positions.
At the same time, we understand the importance of positional battles and therefore, for example, log houses can be penetrated with large calibre weapons and even machine guns. We will continue to pay attention to such details in the future.
thx for the full info
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What is the point in replying to him and linking what he has already seen and read?
more additional and recent informations?
Fair enough, my bad.
Though I doubt they will ever do anything with it.