Just finished a losing game of 11 against 10 players where only 3! of the 11 stayed till the end.
Obviously, we had no chance. Enlisted has become a game of pickers. Pick and choose to win.
Yes, everyone has the right to choose how they spend their time however, as with the recent Events contest showed, this trend has now become way, way too frequent. To some extent, knowing the skill level of your opposition has led to this.
There should be some kind of penalty for cowardice in leaving your comrades to an unfair fight.
I totally agree with that, the only penalty atm is the 0.7x xp but this is useless when you launch a great game just after. if when you leave a game on your own, you gain no xp, they maybe will no more player who will not leave the game
Give bonus exp if player doesnt leave when enemy team have more players (1vs10 = alone guy will got x2,5 or x5 exp).
When player leaves battle he should still have a chance to return back to battle (maybe he wants suicide, but click to exit?).
When he selects start game then new menu will be appear. This menu contains âreturn backâ and ânew gameâ.
When player chooses new game he will not got any exp from last match. It works only if player leaves when battle is active, but not when round just starts
It will be enoughâŠ
But would good also add personal map filters and x0.3 exp to next map if player leave round.
Maybe we just need people who acaly play to bother sticking around. I quit abought 4 games so far cause of usless team. What the hell can a few players do vers a p47 and a p38 as well as a jumbo and what ever tank they bring in.
yes
My teammates and I decided we didnât want the rest of our teammates to enjoy the win. You canât deny that some teammates are not only not good at playing this game, but often use tanks such as m5a1 or M8 to waste the human resources of the US military.
No capturing the point, no building respawn point, and inability to kill enemies, these teammates ruined all my gaming experience.
So anyway, when weâre unhappy, we keep dropping out, do you think we care about those penalties? Playing with these teammates is the biggest punishment.
Dunno about that, i play in a team of 4 and sometimes the map just isnât fun like the airport on Normandy. So we quit as soon as we enter to make room for other players to join in our place.
Indeed. Until qutter problem is solved, the only real winners are those who donât play. The rest are just wasting their time with the quitter roulette.
Current measures are obviously not working and any soft incentives to stay wonât do anything at this point. Just talk to a bunch of quitters and youâll see why. They either deny that the problem exists or blame everyone around them and say something that amounts to âyou can just quit if you donât like quittersâ. The solution canât be to add more of the problem.
What if, instead of forcing players to keep participating in an activity they donât enjoy, they fixed the problems that made people want to quit games in the first place?
Ye. Iâm sorry. Forgot about little detail in message.
I mean add this x0.3 only when player starts new game after that leaves from active battle, but not from start.
Anyways⊠I suggest add x0.3 only when we will be able block some maps. Missions filter (like disable⊠Day D?).
âWhat ifâ there are as many reasons for quitting as there are players, many of them in direct opposition to each other? Post an exhaustive list of those issues with solutions and see where that gets you.
This isnât an alpha version where anything could possibly change anymore. If you canât stand the game, I donât see how the solution to that could be in making it unplayable / worthless for everyone. Even if you only canât stand XX% of the game, youâre still making it unplayable in those XX% cases.
Whatâs even worse, youâre creating a chain reaction by quitting, turning it into a self-sustaining phenomenon that can only be ended with harsh punishment for quitting.
Very well said. If this quitting trend persists it will gradually ruin Enlisted as many players will become disenchanted and leave. New players wonât stay around long enough to gain the experience to become better players and join the Marshals.
In a strange sort of irony, game pickers themselves will end up wrecking Enlisted especially as theyâve invested a lot of time and energy in becoming higher skilled players.
Once in, all in no matter what, for the sake of Enlisted. No game goes for very long anyway.
The only excuse for leaving is dying at your keyboard or console.
Just nope. As long as there are no map selection options, there should be no penalty at all. When i load into a map i hate, i instant leave. I am playing to have fun. Why should i do anything i dont like, because i get pun ished if i dont do it?
Apparently, the only thing that would make quitters stop playing is a functional punishment for quitting. At least thatâs the impression I get from talking to them. In the meantime they are making everyone around them either quit matches as well or quit Enlisted altogether.
It should be common courtesy in a multiplayer game to commit to matches you choose to enter, but somehow that thought doesnât seem to even enter peoplesâ minds. One more reason why some functional enforcement is necessary.
Those who quit because of legitimate grievances are making a mistake by doing that anyway. I know this game has many flaws, but by quitting they are only destroying it for everyone (including themselves). Maybe if there was a real punishment for quitting they would have focused their energy on pestering developers so that theyâd fix the problems they have with the game.
Reading through this it seems we dont need to punish quitters but add skillbased matchmaking and/or mission select so we donât play annoying maps. Yâknow like the airport in Normandy or the Manor in Moscow.
If thatâs what people need, thatâs what they should be asking for non-stop. Even if these issues are a deal-breaker for them, itâs hardly a rational and justified responce to ruin the game for up to 19 other players in each match they drop out of.