Defenders suffer (An invasion without balance)

you want to know how it may help?

  1. before it was only source of actually knowing if your soldier was max stat or not (without having to calculate those stats for every soldier every single time)
  2. it shows penetration numbers for tanks so you can actually know what tanks you can penetrate and what you cant
  3. recoil stats are actually useful to know what gun you actually want to grind. you cant try those weapons before unlocking them and you need weeks or months to grind some weapons.
  4. shows accuracy (dispersion) of specific weapons
  5. shows predictability of horizontal recoil for weapons (random or leaning to one direction)
  6. removes guesswork when comparing weapon balance between factions

pure BS. weak players dont try to learn anything about game. high skilled players try to learn everything that might give them advantage.

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I grind the Japanese where I have nothing and Iā€™m still in the table of the best three. And yes, I play from BR 1 with weapons against BR 3, so your argument that I donā€™t see an imbalance because I have all the best weapons is ridiculous. And imagine that even if I play BR 5, I also have BR 3 weapons, for example BAR. The M1919A6 seems too heavy to me, so I have a BR3 machine gun there because I feel it plays better with it. The whole system is only there so that the more technically advanced weapons of the end of the war do not go against the first weapons of the First World War. There is no such thing as a one-size-fits-all best weapon, everyone is comfortable with something different. If the player is experienced, he already has some preference. Thatā€™s why only weak players look at the statistics.

I rather grind everything, try everything because I believe that my own opinion is the best. I believe that statistics in games are unreliable anyway, and that the best thing to do is to try the weapons myself.

I donā€™t know who you consider an experienced player. I consider an experienced player to be someone who has been playing various games for 15+ years, and who is in the top 5 percent of the games he plays. If someone is an average player, then yes, they probably look at the statistics. I donā€™t want to sound elitist, but these players still have a weak impact on the game. And since they donā€™t understand the games, they shouldnā€™t suggest changes to the game. How can a person who finishes in the second half of the table propose changes when he does not understand the game. I see a lot of players in the game who are confused, donā€™t know what to do and run around like scared monkeys. Statistics wonā€™t help these people anyway.

Yeah ā€œweakā€ players or you can call them new players that use ingame information to find out where they want to put in their effort and time. But i give up you clearly have a deep rooted belief in what you are saying and thereā€™s no point trying to put across other people point of views. Experience definitely goes a long way to making you better. But if you get sick of the game because all the vague nuisances and seemingly poor balance then most new players will not stick around.

Though i get the feeling you couldnā€™t care less about that since you seem perfectly happy playing this dying game til there is nobody left but people like you and bots. Also your claiming that BR1 against BR3 is balanced because YOU can win? You must be pretty good or lucky to get matches at BR1 against BR3 and not come across other people who know how to play. Since it seems your claiming that if your good enough there is no disadvantage for BR1 against BR3 or BR3 against BR5. Completely forgetting that player skill should ideally be balanced for (especially considering they already have a rank system) and iā€™m guessing you dessert or forget the matches where you face a decent BR3 team when you only have BR1.

So you think there is no issue with matchmaking? despite it being commonly spoken about in videos, the forums and ingame. Only weak players look at stats? haha ok so every professional gamer is a weak player lol do you even know how silly you sound? Your arguments are hilariously bad most of the time and you just come off as a bit of a knob. i think everyone should just give up on this guy as i suspect he might actually be trolling us lol.

Hahah you made me laugh soo much with that comment!

ā€œI donā€™t know who you consider an experienced player. I consider an experienced player to be someone who has been playing various games for 15+ years, and who is in the top 5 percent of the games he plays. If someone is an average player, then yes, they probably look at the statistics. I donā€™t want to sound elitist, but these players still have a weak impact on the gameā€

So your saying 95% of players should have no say and only if you are ā€œeliteā€ should they be able to suggest anything. I agree that noobs and the bottom % should not get much say but saying 95% of players shouldnā€™t is the most elitist thing iā€™ve heard anyone say for a loong time. If you want a healthy playerbase with new players then you need to listen to more than the top 5%. I understand why you think the way you do now and it is because you are an Elitist and you donā€™t even realise it.

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I have faith in what I see in the game. And in the game I see that the game is at its best than ever. The matches are balanced, the game is almost not frustrating at all. Iā€™m not interested in videos, Iā€™m interested in the game. Iā€™ve been playing the game for three years now and the game is in the best shape itā€™s ever been. Iā€™m not interested in videos. The game is built around BR 2 and BR5. If you like gambling, play BR3. Adapt or leave.

You can reach br2 in a few hours of playing. Steam players have already played other games, I think they can handle it. The only people who have a problem are a few people on the forum.

Few will play Enlisted as their first game. 99 percent of people have played another game before. However, there are chronically weak players who are bad in every game. And statistics will not help these people.

Yes, they will probably help average players. I wrote what I saw, my opinion. The forum is for discussion. You have your opinion, I can have another and we donā€™t have to agree. You should stick to the game discussion and not call someone a troll just because they disagree with you.

I wrote that people who are at the bottom of the table should not propose changes in the game. I would also add that I think that people who have not played for both sides should not propose changes in the game. I probably wrote it incomprehensible or you didnā€™t understand it.

lmao i play as defender against axis cucks every time and they consistently FAIL to cap the obj. German retards need to step up their infantry game and stop relying on stupid panzers and luftwaffe suicide bombers

playing this game for 2+ years, still dont have everything unlocked so yeah good luck getting everything unless you have no life and spend 10+ hours every day in the game or spend loads of money.

well everyone has their own beliefs. some believe in god and some believe in pink unicorns. datamined statistics are facts. they provide extra info for people who want it. some people will use it smartly some wont.

well i have been playing various games for 25+ years and have played counter strike (from 1.1 to 1.6) in highly competitive leagues (clanbase, esl 5on5, esl 1on1, esl 2on2) where i was highly placed most of the time.
data and statistics are extremely important in high level play. sometimes change in one weapon stat can be start of a new meta and it is almost impossible to notice that change with just playing normally. not to mention statistics are used in every sport to evaluate players, teams and even tactics.

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I have a whole American tree, half of a German one, I started a Japanese one that I want to grind completely. I get 10-15,000 xp per game which is about 40-60,000 xp per hour. All this without a premium account. I donā€™t find grinding to be a problem in this game.

I donā€™t understand how Iā€™m supposed to imagine how Iā€™ll play with the weapon according to the statistics. I understand the damage and rate of fire but how do the hidden stats help me decide that I want this weapon and not some other? What if that weapon has an inadequate sight or is unreliable at medium range? The statistics wonā€™t tell me this. The weapon may be too heavy, how should I determine how I will play with it based on the statistics? How can I determine, based on a number, whether the backlash is still okay for me, or if it no longer suits me?

I also played CS 1.1-1.6. You mention a completely different genre of games, yes, statistics are key in these games. But I didnā€™t write about games in general (at least I didnā€™t think so). The posts I write are meant exclusively for this game and for the players who play this game.

Well this is casual game so, even casuals can actually give theyr suggestions.
Sure they might be genuinely bad ideas, but those so far havent exactly become a part of the game.

Then again, due to casual nature of this game Im quite sure there aint many people that has been top 5% in any game.

And this somewhat elitist idea of only present or past pro players of different games should be heard is quite horrible idea.
As someone who considered spawnkilling as entirely valid tactic in rtcw / ET and merely being just a part of the game.
I highly doubt people would enjoy the same thing in this game.

Just example.

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Itā€™s a bit complicated. Casual players mostly give suggestions to make the game easier for them. As an experienced player, I donā€™t want to be artificially limited just because someone canā€™t keep up. With those suggestions, I rather meant that DF should choose, for example, 100-200 players who would be selected and who would give really valuable suggestions. They should be people who also know how to create such a game and know what is possible and what is not. Now itā€™s just a spam of suggestions, 98 percent of which are impractical or pointless or want to limit experienced players.

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