Defenders in Invasion need tickets

And so? They are also 32v32 or now even 64v64 while we have 10v10 real players at best any any given time.

In all my time playing Battlefield rush, breakthrough, or operations
I don’t think I’ve ever seen the defenders trade at like a 3:1 ratio vs the attackers
So tickets isn’t an issue there

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10v10 with the maximum of 9 soldiers each to give a grand total of 180 at most though average would be more like 7 which gives a total of 140 soldier though this is without factoring in vehicles which are heavily gimped in BF series of vehicles

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Agree on the design but why do only attackers have to suffer? Not like its fun either trying to reach the bunkers on D-Day as attacker.

At least it would be equal suffer…
image
forcing defenders to use their ressources better (no camping in border zones/ new enemy spawns after the cp fell and maybe less suicide bombing) and maybe we dont need the shitty ballons on Airfield anymore.

OR remove the attacker tickets and decrease the battle timer per sector.

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›NOOO WTF I CAN’T JUST CYCLE PLANES TO SUICIDE BOMB
I like that the main criticism of this idea is “But uhhh the attackers might camp uhhhhh”

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Wastedwoodsman!!!

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Wy?

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Defenders have the de-facto advantage already by nature of being Defense.

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The vast majority of objectives are set up with a lot of forward area that the defenders can occupy, many objectives are set up in such a way that defenders can easily set up rallies while attackers cannot. Tunisia is a prime example of this, the majority of maps in Tunisia are absolute hell for attackers.

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Damn you are right. Dunno why nobody saw that. Looking at his scores we can see how much he suffers.

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I miss the guy. I found his posts entertaining, and I know he was half joking a lot. He got a too harsh treatment…

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By this time, I’d expect someone would have pointed out the obvious difference in engineering points between teams, besides kill counts…

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Yeah I bet rallies were why we lost, bro
:joy:

They did have a single really good one though off on the flank it took me awhile to find near the end though

If the attackers gray zoned camped. They’d lose cause they would run out of time. Remember attackers only have 25 minutes to capture any objective.

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Yes, but nobody stop attacker from this tactic: camp > cap point > camp.
Results: 50 mins. Enemy reinforcements? If they same then game can be without cap points. If they x2 then… too… Or one zone should be captured.

Not everyone plays like you do, m8

Yeah… Not everyone plays engineers :frowning:
Not everyone tries build rally spot when point captured/destroyed.
Not everyone tries build rally spot when there already one.

Well… I just see many campers… And your change will make camping more… um… better tactic?
I’m sorry for my bad English.

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No I know there are many dogshit players that will sit and circle the point instead of pushing
They do it anyways and will still lose since those mongrels can’t wipe out defenders as is while doing that
So giving the defenders tickets might make a couple more camp harder, they still suck massive cock at playing the game so the end result is the same, attackers lose

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Your team had a total of 35 engineer points against the defenders 107 engineer points, the high vehincle killing numbers of your teamates plus you finishing the match on a plane tells me that most of your team kills were on a plane or a tank.

Sorry, you and your team are a bunch of noobs, yes, high kill count doesnt make you or your teamates not noobs, the defenders while diyng a lot had better logistic lines that allowed them the victory.

If you and lots of other okayish players learn that their bombing runs of 15 kills each dont capture objectives you will see that your vitories will start showing without the need to change a game mechanic for the worse because people like you want to farm kills instead of playing the objective.

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