One more big thing. Limit the amount of engineers in their squads from 6 to 4. Otherwise we’ll continue to see essentially this:
Nobody likes this in Berlin and nobody will in Stalingrad (especially f2p players).
All are good, but in the case of ppsh, I think positively about ppsh of axis. Especially in Stalingrad, ppsh was very popular with Germans.
So I wouldn’t feel too weird about it.
If that changes, as you said, the kp31 drum would be the best (even if there is a picture of it being used in Stalingrad, I strongly support it.)
And Thompson of the Soviet Union is also positive, I think.
I think the captured mp40 would be fine too. Axis’ smg, which was also popular with the Soviets
But it’s not easy for developers to change that now.
I don’t want to see any more delays
They obviously want to make us depressed because they are going to give us the MP28 as a starter smg again and make the MP40 unlockable at level 16 XD
I think i need to go see my therapist.
I honestly think that weapons such as the FG42 need to be limited to the gunner class or assaulter class or perhaps just limited per squad. However i could be wrong about this.
Surely they would only have to change some weapons around I wouldn’t of thought that would of been that difficult.
I’ve made a thread about it where I talked about making a paratrooper squad (given that this weapon wasn’t used by the land forces but by paratroopers), but now that I see how they solved the full auto trooper weapons problem in Stalingrad, I think that limiting FG 42s to let’s say engineers and making all engineer squads wear Fallschirmjäger uniforms (and have appropriate unit descriptions) would be a nice compromise. But definitely not gunners - FG 42 is kinda a universal weapon, not strictly an LMG.
At least except for PPSH, your suggestion is more ideal for me.