De-nerf a WP

I dont want bring the scary times or the impact grenades of WP grenades, but we need make them a bit de-nerfed for make them work better

17 Likes

They’re pathetic as they are now

like bombers

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Right now their glorified smoke grenades they definitely need a buff

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yes

Not even. Not opaque enough

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yeah no point in using WP, it does so little damage compared to regular grenades or molotovs, plus molotovs are instant

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I think restricting the WP to a max of one (even with a grenade pouch) could allow them to be buffed since I think part of the problem was people spamming 3 at a time, then switching to another squad member and spamming 3 more and choking off a point completely.

But now they have been nerfed to such an extent that no one spams them or barely uses them at all. So just restrict them a to a max of one and then increase the duration or damage or both a bit.

Keep impact grenades nerfed though fuck those things.

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i would rather WP be so bad its useless as opposed to being so strong it gives me a migraine, the toxic smoke used to travel through walls and kill people on the floor above it, you should appreciate how peaceful the game is right now without sweatlords spamming it everywhere

I wouldnt even do that, maybe just limit the max per squad, just so its a bit less jarring to not have to jerk your view 6 times fast just to get off your barrage.

But no I wouldnt even change the damage or anything as it is atm, I would simply make the smoke far thicker so you couldnt see through it, just let it be like how it was used, a spicy smoke grenade, might be fun to then give tanks that used it WP rounds, would be a nice buff to allied tanks I think anyway since it seems set they wont be getting APHE

WP can be used as impact grenades. Cooking the fuze completely doesn’t detonate them in hand, instead you get a strange “concussed” effect and it becomes an impact grenade. I have no idea why…

I agree that they are still pretty useless, a buff would be nice.

add WP shells for sherman and other tanks

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they still do double grenade rifle xD

It would be so good to finally use this “limit usage/appearance rate” pattern to resolve balancing issues!
Unfortunately instead of limiting most special stuff’s usage rates they limit their usability to well beyond real world counterparts.

E.g. I’d limit to one single realistically strong flame thrower per squad that can’t refill during the match, or only one anti personnel mine per engineer/AT guy that needs to be carefully and a bit more slowly planted, etc… Then we’d have a lot of interesting and very differently destructive weapons.

Nope, overuse/abuse, nerf, and then weapons forgotten.

At least they did not do that with vehicles, there they were willing to put a limit.

Agreed. As much as I hated WPs when they were first released, they hardly have a place in the game these days.

You could easily use 9 troopers and throw&switch&throw 9x of them. They also need a hard limit per entire squad.

I’d really like to see them get a slight buff too. They’re very anemic in their ability to put pressure on the enemy as opposed to a simple and instant area denial of a molotov.

For white phosphorus to not toxic we need to uncrease the cap zones.

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WP could/should excel at starting vehicle fires much more so than Molotovs.