Day 1 of asking the devs to add TommyZZMs "BIG-ACTION!SQ-Battle-Of-Volomlask" as an official game mode

Hello comrades!

I feel like the insanely great mod of @tommyZZM needs to get added to the main game. It is perfect, everything is incredibly awesome.

It features very unique modded stuff such as:

  • buildable Howitzers
  • buildable vehicles with ammo and medkits
  • Radio abilities: Stuka bombing / Il2 precision strike, Katyushas etc…
  • Flamethrower tanks
  • Shovel being able to build rally points and ability to charge
  • improved vehicle traction and speed
  • custom AA guns
  • Actually working Anti tank cannons on planes
  • better machinegun engineer builds
  • Working katyusha and panzerwerfer minimap target hints
  • Rocket launchers such as the bazooka deal high damage on infantry

And much more!

grafik

His mod is literally the most unique experience on the mod portal. The entire gamemode is very complex and realistic. It is a pleasure to play.

All it needs is maybe a bit easier and simplier explaination what to do, since it currently has a little bit to much text and numbers during ingame hints, but that does not change the fact that this game mode deserves to be part of the main game.

All of you dear players, make sure to check his mod out. :wink:
https://sandbox.enlisted.net/post/lIXaTtfV9x0bZT61/

22 Likes

I’d love to play it but sadly I can’t even install the game to download mods (thanks DF).

3 Likes

I do very much enjoy it either battles feel so much more

2 Likes

Thank you so much for your likes!

Here is a brief draft of the introduction.


Mission Objective:

As the axis attack-team, attack point D and defend the bomb at point Q.

As the allies defend-team, defend point D and try to blow up the facilities (oil tanks or bridges) at point Q

Completing mission objectives will reduce the opponent’s score and increase your own.

Completing different mission objectives will push the next combat area in a different direction, and each battle will enter a unique path and scene, so you will not feel repetitive.

After any opponent’s score becomes 0, the game will be won.

As a player, it is very important to build spawn points and jeeps!

I’ve taught the AI squad to build and use spawn points, and they’ll be smarter, so in a way this mod can also serve as a sort of co-op story campaign.


Playable New Features

Engineer Buildable Transport Vehicle

Jeeps now join the battlefield as equipment for player squads! They are constructed and deployed by Sappers in your squad.

The area of the map is huge, but this does not mean that this is a walking simulator, drive your vehicle to quickly reach any place you want while enjoying the beautiful map made by the development team for us.

I have added text prompts as much as possible to inform players of this new function on every interface in the game and on the signs in the map.

Remember to build your jeep! This is very important!

More Radio Support

Added support for 4 types of courier calls in multiplayer. They are

Allies, Il-2 Rockets for precision strikes

Axis, Sturka Dive Bombing Precision Strikes

Allies, Katyusha Rocket Barrage area bombing

Axis, Sig33 150mm Heavy Infantry Artillery Assault Fire Support

Added bomb load (100kg or 250kg) and altitude to all types of bombers.

Increased cooldowns for all types of bomber calls, and flight arrival times.

You will have the opportunity to call in the support you need during the battle according to the situation you need

Each team can call multiple normal shells at the same time. You don’t have to worry about not being able to call in smoke cannons to cover the team’s advance because a teammate calls in a long bomber. But for calling the plane and the special bombardment on it you still can only call it once during the shared cooldown.

The shelling mode of ordinary artillery has been changed in the mod, and now ordinary artillery will involve 3 smoke bombs after the shelling ends.

High Performance Sustainable 20v20 / 25v25 Squad Mode

Through many systematic optimizations, the module enables 40 players to fight smoothly in the huge battle map, and the battle process is sustainable, and the load on the server is lower than the previous version!

The game uses the terrain and surface decoration of the vanilla map as much as possible, saving the number of entities in scene.blk.

At the same time, there is no need for any preset vehicles on the map, everything is deployed by the player’s own squad file, and the transport vehicle is built by the player himself.

All types of battle wreckage, vehicles, tanks, and building wreckage will be automatically destroyed by the server. This is a very critical step to save server performance. No one wants to experience delays and freezes during battles.

There is no magic in any of this, thanks to the efforts of the developers, Enlisted’s game servers have already supported large-scale battles, and you can experience it here now.

Game Play Improvements

Since there is no longer a need for preset areas for placing vehicles, the battle area of the map now extends to the entire map!

In the mod, the activation mechanism of each theater capzone has been improved. Now you will not know where to go due to multiple capzones, and you will be able to know more clearly which position you should attack. Each main capzone will be opened in order, you must occupy point A to open point B, and then point D will be opened.

Point D is always the most important primary goal for both attackers and defenders. Once the attacking team wins Point D, the battle will advance to the next area. Until the end, if the attacker occupies the monastery with white walls in the center of the map, the game ends with the attacker’s victory.

For the defender, the hope of victory is to constantly delay and delay the advance of the attacker. As the defender, completing the Q-point secondary objective will reduce the score of the attacker by a large amount. Blowing up oil tanks and bridges will affect the progress of the game. You will see smoke and fire burning in the scene. This is not only a visual effect, but also forces the attacker to change the attack path. If the bridge is physically blown up, the attacker has to take a detour.

Different from the past, the battle area of the map is opened by the conditional branch. For example, in the first area, the German army occupies point D and will continue to advance eastward. If the defender blows up the oil tank at point Q, the battle line will retreat to The road to the north.

The combat areas of these branches cover the entire map, and each time you repeat the play in a new game, the location and path of the areas you pass through may be completely different. All Moscow winter scenarios are implemented in the same map.

Miscellaneous Modification

New Units In Your Hangar

Stalingrad campaign , golden order T-34-1941, changed to a flame-throwing T-34 tank with a flamethrower, while still retaining the 76mm gun

Stalingrad campaign , golden order KV-1 was changed to a flame-breathing tank equipped with 45mm artillery and flamethrowers

Tunisian campaign , the Panzer III J-type, the model on the technology tree was changed to the Panzer III equipped with a flamethrower. At the same time, the gold card is still the ordinary Panzer III J

Tunisian campaign, AB-41, Increased reload speed of the Breda machine gun and reduced weapon overheating.

Paratrooper Equipment

Mortar Engineer option removed. Engineers and Signal Corps are now added for every other option.

Adapted to the perspective of paratrooper deployment, now you can better choose where to land on the big map.

The module also appropriately increases the parachute landing time and flight preparation time to improve your immersive experience as a paratrooper.

Engineer Buildings

The buildings for each faction have been fine-tuned, and you can try them out in-game.

You can now build several rally points, slightly different for each faction, from 3 to 5. This is very practical on large maps where you don’t want your main rally point destroyed and you have to restart your movement from the default spawn point hundreds of meters away.

Despite your jeep, the respawn point is still very important, it will bring you and your teammates a more compact attack frequency, or allow you to better consolidate the defense.

Anti-air guns are back to their normal firing angles, and you can use them against ground units, but you can only have 1 built at a time.

Airport

Both sides have a small field airfield where you can repair your aircraft, and there is a small amount of anti-aircraft fire in the airfield to protect you from enemy aircraft, just like in War Thunder.

Thanks to every player who played and tested in the game, thank you for the suggestions you provided me, this is a joint work done by every player who likes this mod.

To Be Implement After Game Would Update


Notes on the OP’s description.

  • buildable Howitzers // Not yet woking in multiplayer games
  • buildable vehicles with ammo and medkits // yes
  • Radio abilities: Stuka bombing / Il2 precision strike, Katyushas etc… // yes
  • Flamethrower tanks // yes added KV-8; OT-34; Flamm Pz III
  • Shovel being able to build rally points and ability to charge // Not yet woking in multiplayer games
  • improved vehicle traction and speed // Not yet woking in multiplayer games
  • custom AA guns // yes reapir the shooting angle of AA
  • Actually working Anti tank cannons on planes // yes some of them, and developer have tried to repair them.
  • better machinegun engineer builds // Not yet woking in multiplayer games
  • Working katyusha and panzerwerfer minimap target hints // Not yet woking in multiplayer games
  • Rocket launchers such as the bazooka deal high damage on infantry // Not yet woking in multiplayer games

I’ve been thinking about making a video introducing him.

10 Likes

Keep it up. So many wanted features proving its possible and desirable.

As always, modders are often the life blood of games

7 Likes

yep,we need it

3 Likes

Hope they will bring atleast as an event

1 Like