There is one thing worse than artillery spam, and that is mortar spam. Not only do the mortars seem more effective than artillery half the time (better targeted fire and possibly more damaging), they can be spammed just as bad and worst of all the mortar team is completely safe, camping out in the dark zone where nobody can see or touch them. At least the radiomen can be dealt with like anyone else. The only solutions I can think of for this is either kicking the mortar team out of the dark zone and forcing them to set up shop in the play area like everyone else or giving them less dark zone to work with and having the mortar marked on the map for their enemies. Or you could just have the two teamās play areas line up with each other more instead of each team having a massive dark zone on the other side of the map. Perhaps slow down the rate of fire a little bit or make them less precise in their targeting too.
You canāt, the maps would have to be reworked slightly.
For Invasion, the ādark zoneā as you call it, more or less starts at the end of the capture zone, this would result in making mortar squads useless since theyād have to set up shop in view of everyone and his Kar98k wielding mother to shoot you in the face.
A lazier approach which is what the devs usually do for quick band-aid fixes, hard limit their ammo. No refills at an engineer built ammo box. What they spawn with is what they get, no more, no less.
Edit: Mind you I am not disagreeing with you, I despise them both and theyāre both stupid strong right now.
Well yeah, Iām of the opinion that a lot of the maps need to be reworked a little bit anyway. It wouldnāt even take much effort, just adjusting the out of bounds areas on a map-by-map basis, though I am aware this is probably asking too much of Gaijin. Frankly speaking the out of bounds areas are way too close to the front of the cap zone on a lot of invasion maps. For conquest and assault, the out of bounds zone for each team needs to be pushed a little further up. Whatever the solution is though, the mortar teams need to be made vulnerable in some way.
Dark zones are the worst things ever and i never saw them being so gameplay and map ruining like in Enlisted !. especially on Invasions as it shrinks or extends ! ⦠They are just so short making maps way small⦠i mean why cant we have bigger maps like in War Thunder !.. Mortars are op thing like they wore but way to accurate ā¦maybe add more randomness , increase rate of fire or ammo consumption from crates .
I strongly agree with your advice about nerf mortar team, but Im not agree with your options. Maybe we can create a real mortar aiming system and increase the difficulties of mortar. Then I believe we can balance the power of mortar and keep some interests of this weapon.
I totally agree with the post, I am sick of mortars and I have left more than one game for not holding them. Since they are inaccessible and camping hundreds of meters from the player. In a game 2 players and a plane made it impossible to get to the point so you can not play this game like that, the players do not want to be dying without being able to do anything
Mortars, a weapon that punishes predictability and rewards team play. Misses a lot when you need guess location of targets.
Just hard limit their ammo, no refills. Arty spam could be increased to 1 minute wait time.
Even better, make all explosions friendly fire and give negative xp on team kills.
I like that idea but you run into the problem of the mortar range is almost 300m so it will be super hard for a player to run to the enemy spawn area or just right out side of it
Biggest problem isnāt the effectiveness but the amount of ammo they can get. Sit on the mortar while being able to replenish multiple times with each ammo box, in a squad where you can have two engineers to build 10 ammo boxes between them (assuming no other upgrades/buildings), which is somewhere in the vicinity of 500 mortar rounds, its just a bit silly.
IMO ammo boxes could either:
A. have a supply of ābigā ammo i.e. rockets/mortar rounds and a supply of ālittleā ammo that are tracked independently and only supply weapons of their type of ammo. You could have say another 10 mortar rounds from an entire ammo box, but still have 50 magazines worth of small ammo.
B. mortars take a considerable amount of the āchargeā of the ammo box, depleting it by say 50% per full reload.
or C. not allow mortars to resupply from ammo crates, would potentially need to give them more ammo or allow them to resupply at some rear base point too far away to use as a firing position.