D-Day map - Just remove it

Since I’ve upgraded my sniper squad, I haven’t had an issue on D-Day. In fact I just finished a round and went 29-0 k/d and we won. I find this has been typical, for me at least, for the past 3 or 4 days. People are learning how to play it, develop their classes, etc.

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Me and my streamer friends only dislike this map because we can’t fuck around on it, it kinds forces us to tryhard.

But that doesn’t make it a bad map.

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Like I’ve stated in my other thread. Overcast weather with more Fog, and some MG Nests should be removed. I think the devs should also adjust the terrain on the beach and create just a little more cover, not too much though.

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The main problem is that this map is just too common in rotation. I see it more than any other, which makes me wonder if that is by design?

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i think it is good BUT there is too many MG 42/34’s that taer you a new asshole as the Americans, if this number was smaller or if they spawned only after the 1st cap point that would be much better, apart from that the map is relativley balanced

Depends entirely on who you get matched with, some games it looks like I’m the only one with access to planes and engies and nobody builds any rally points and air support is non-existent meanwhile the axis has like 2 AA guns trained on me the moment I spawn in a plane, then other games we roll over the first 3 objectives without issues and then it takes some 8-10 min to finish.

Also people need to learn that if you can’t snipe the MGs then tanks are a viable counter and should keep MGs suppressed.

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i even saw a destroyed puma blocking the entrance balance at its finest

pftt…

amateurs.

me and my friend yesterday wasted 4 pumas just to block the entrances and put the hedges in the vehicle " doors ".

those poor allied couldn’t drive with their tanks.

although they managed to get the first bunker.
but lose after the second bunker. because it is truee that tanks play a major role defining victory from defeat.

need to remove tank carcasses after sometime

i disagree. it’s a way of providing cover for infantry. if placed correclty you can provide cover for your team. if not, this might provide cover for both sides.

that’s what i do all the times, if i’m about to lose, i just try to drive in a open position towards the point just to give protection to the ally.

it works as non convential cover. although, insthead they should be easier to be move around

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Tow hook should work fine like in WT

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I agree with you, capturing two firsts objectives is a nightmare. Both with the first and the second flanking is really hard because of amount of snipers and MG nests (I killed a bunch of troops using MG myself on a single life). If Amercinas passes through those MGs they have to be aware of plenty snipers and all other soldiers camping around. Winning on this map is not the matter of skill it’s rather the matter of luck that someone finally gets into the objective while no enemies are around (it happens really seldom) and in this time the attackers are running out of tickets. This map shouldn’t be deleted but reworked or at least rebalanced.

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the map could use some areas of improvement’s for the initial charge on the beach may it be deeper trenches to prone in to defend against MGs and snipers or something else as a lot of it is spent trying to get around the wires and your squads take the long route and end up dead and then you have only yourself left to push a bunker. but I have many wins and a few loses here It really comes down to strategy and team work smokes weren’t a thing in CTB I didn’t notice any at least. but now there are which if the teams actually used it would make it easier to help the teams push that first bunker which makes of breaks the game for a team. US tanks have a huge disadvantage when German tanks sit on the hill and spawn snipe you with a well placed round and there really isn’t a counter to it unless someone with a demo squad can get anywhere close without a plane bombing the spawn and an MG gunning you down. all in all I think it’s a good map but it could use a touch up on the beach head to help survivability. keep in mind that this is supposed to be realistic as well so the allies are supposed to be at a disadvantage on the beach. but a trench deep enough to crawl or prone in for as few seconds before rushing for another trench until your in the blind spots of an MG would help make it easier to fight back against the 10 different MG placements. As for the tanks I can’t say how a solution could go against it. really comes down to luck who shoots first I guess. But I would be a supporter of some added trenches to help advance on the first bunker since usually you’re one man entering a bunker with 2 squads of 5 -7 enemies because your 3 to 5 squad members got killed trying to cross the wires with an MG on the hill . anyone else agree ? smokes are also a huge key. but I know a lot of teams care more about kills than supporting roles unfortunately

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You can destroy the concrete walls on the sides of the beach with TNT packs, as well as some bunker roofs. Even if the entrances are blocked you can bomb out 3 more.

So, Literately win by cheating and not by outsmarting enemy with Allies!

Defenses in bunkers are easy to overcome with explosive pack spam - every spam has a counter spam!

It’s a good game - gives a great sense of moving forward against defenses - it is almost an actual wargame where you have to think and not just rush from cap to cap… I LOVE IT!

Feel free to quit out of it any time you like - no need to impose your limited ability to appreciate it on others.

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how is using your brain cheating

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The map definitely needs reworking, that’s for sure. But I think at present it’s such a grind that it’s not worth playing Normandy over.

Fair point

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:rofl: