Custom Train Escort Missions

So if you copy the data related to the train (carts, objective zones, destination etc) you can make a functioning escort mission on any map. Or i thought you could…

First of all the capzone that generates around the train is dependant on the destination:
(which is at the end of the floating railway)

The destination entity is on the same Y level (almost) as the train but still, the train will go downwards for some reason:

The markers generated by the objective entities (not in the video i deleted them) are all spawned on the ground, this suggest that the destination entity might have the same problem.

Maybe someone knows more about how to make these properly?

EDIT 1: It seems like Seelow heights map has some kind of hardcoded track the train can move on, it can climb hills, looks like it will only move on pre-coded track only…

EDIT 2: Yep:

The train only moved on 1 Axis, despite the entity being above and to the left of the tracks…

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Wait i pin the Boys maybe they know something
@ErikaKalkbrenner @tommyZZM @Devenddar

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Yeah, working only in berlin

Found the coordinates its not hard coded :smiley:

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I’m not sure about this, but try copy paste :thinking:

I’m making progress:

This is awesome. You can determine the speed of the train by the number of checkpoints:

In this case i have 3 points (Seelow heighs have 1100). First i thought it was glitching out, but it was just too fast (its still glitching in an other way though)

EDIT: Speed is not determined by the number of railroad checkpoints. Doesn’t work on seelow heights

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It can work on aircraft carrier?

Nope, as carriers were never designed to move

I’m sad.

I expected the wagon to go down at the end of the track.

Just like the elaborate circuits I built in Rollercoaster Tycoon.

The train will follow coordinates. On seelow heights its only moving on the X axis (and very slightly on the Y). It’s possible to make loops or turns, but it will look dumb as the train will not rotate.

The location of the train has no relation to the location of the entity. It is related to a series of coordinate point settings in this entity template

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It’s still can use only one axis? Or maybe can a bit turn left/right (but capture zone isn’t)?
I just looking to coordinates and see that X, Z and Y.
And X and Y are different…

Or here is normal coordinates…? Ugh…
Enlisted sometimes confuse me because I know that Transform property is X,Z,Y. Not like default X,Y,Z.
Oh. I found answer here. Sorry for ping.

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Cannot turn around I guess

How you edit train speed?

It can, but do it by ugly way.
If I correctly understand it all (but not capture zone) rotates.


But can’t normally test it.

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