Yes. Just give parachute equipment to soldier in backpack slot. And it should work.
(Create Entity >>> Equipment >>> Write in search parachute >>> You will see list with equipment names).
Hmmm… Would be nice if you give more info.
Like: where you did test custom profile? What is your path to .json file? And what changes you did?
Keep in mind that CUSTOM profiles for player doesn’t work in multiplayer (but does in local game)!
And also it doesn’t work in editor and will prints errors like you had.
Could you give me an example of .json with parachute for soldier and tell me where to paste it ,the path to specify and the way to launch it in local ?
I ve tried many time but Always failed …
When i launch a gungame sample it works but it s seem to be a different path…
Thanks
I ve found that alone far in the night
Few more questions : Can ai_aircraft Can attack soldier on ground with machine gun or launch bomb on specific target ?
Can we add several way points for ai-aircraft ?
Is it possible to Switch to gunner Seat on aircraft?
Is it possible to make an ai aircraft taki g of or landing ?
Yes. Just add canPlaceManually:b=yes in gunner seat code.
But maybe better wait when devs fix some bugs and officially add it. Idk.
Currently time it have problems with:
Plane gas reset when you select back to pilot.
Pilot model is bugged when you select to gunner.
No normal camera position*
No turn camera limits*
Sometimes camera can be instantly moved*
*— problems can be fixed if you use dev_tps_cam in camNames property.
You can place ju 87b2 on map and then save. After that go to scene.blk and add almost all code that i sent.
Or just put this code to file and add transform property from your ju87b2.
is it possible to remove for example 5 out of 6 campaign/side profiles?
because i have plans on making mods with specific bots profile, but due to the nature of customs and the fact that players are able to play from more than 1 campaign. for example, i would like to avoid russians forces showing up in a battle of bulge / ardenne offensive just because i enabled axis berlin for players to play with along side normandy one.
therefore, i’d like to keep things organized and make things easier.
i tried to remove the factions that i don’t need, but my vs code tells me there are issues ( yet does not specify ) and eventually will not work
is it possible? if yes, how?
i’m strugging to understand how i can do that.
or… they are tied and must have all factions despite not using them?
Some event profiles dont have some campaigns and armies. So yeah. It possible.
Per profile have structure… Um… Like it:
ArmyName{Code: Squads, Soldiers and Equioment} and it repeats, but with different code.
What errors game print?
Are you sure that you didnt forgot to put correctly team entities? Maybe you miss some }?
May I ask if you have made any progress? There may be a related issue that troubles me: I cannot make both sides of mods(modern war profiles) use different weapons.
Usually, if Normandy is chosen, both sides use NATO weapons, while Berlin is chosen with both sides using Soviet/Russian weapons
that’s a legitimate concern that i had, and was gonna point out.
but as i wasn’t sure, and i was waiting to find out. hence, i didn’t posted anything about it.
unfortunately, no. i did not made any progress because i was ( and still am ) trying to understand it.
and unfortunately, i have very little time. i was going to today, but it’s kinda holiday so, i wanted to spend a bit more time on the event and other games with a couple of friends.
with that being said, i’m not sure if we should either add all factions, therefore it specifically tells the game what to do, or just include in the custom games the factions of interest and remove the the other profiles.
For players it’s still impossible.
But for bots… In theory should work fine if you replace or clone “berlin_allies” code and rename it to “normandy_axis” or “belin_axis”.
Damn… Why I still didn’t test it on my map with modern event…
I believe this is basically the same problem as the blk resource, except that what the client cannot synchronize is json, and the client cannot obtain the operating data on the server.